Compatibility layer for using SDL 1.2 and 2.0. More...
#include <SDL.h>
Go to the source code of this file.
Macros | |
#define | SDL_SRCALPHA 0x00010000 |
Functions | |
int | SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 alpha) |
#define SDL_SRCALPHA 0x00010000 |
Definition at line 28 of file alpha.hpp.
Referenced by create_optimized_surface(), font::floating_label::create_surface(), sdl::fill_rect_alpha(), make_neutral_surface(), image::background_modification::operator()(), font::render_text(), and SDL_SetAlpha().
int SDL_SetAlpha | ( | SDL_Surface * | surface, |
Uint32 | flag, | ||
Uint8 | alpha | ||
) |
Definition at line 18 of file alpha.cpp.
References SDL_SRCALPHA.
Referenced by gui::textbox::append_text(), create_optimized_surface(), font::floating_label::create_surface(), sdl::fill_rect_alpha(), battle_prediction_pane::get_hp_distrib_surface(), make_neutral_surface(), image::background_modification::operator()(), font::render_text(), and about::show_about().