The Battle for Wesnoth  1.13.4+dev
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animated_game.cpp
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1 /*
2  Copyright (C) 2007 - 2016 by Jeremy Rosen <[email protected]>
3  Part of the Battle for Wesnoth Project http://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 /**
16  * @file
17  * Template instantiations for wesnoth-game.
18  */
19 
20 #include "animated.hpp"
21 // Force compilation of the following template instantiations
22 
23 #include "units/frame.hpp"
24 
25 template class animated< image::locator >;
26 template class animated< std::string >;
27 template class animated< unit_frame >;
28 
29 // Put these here to ensure that there's only
30 // one instance of the current_ticks variable
31 namespace {
32  int current_ticks = 0;
33 }
34 
36 {
37  current_ticks = SDL_GetTicks();
38 }
39 
41 {
42  return current_ticks;
43 }
Frame for unit's animation sequence.
Animate units.
void new_animation_frame()
int get_current_animation_tick()