The Battle for Wesnoth  1.13.4+dev
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aspect_advancements.cpp File Reference
#include "ai/lua/aspect_advancements.hpp"
#include "global.hpp"
#include "log.hpp"
#include "lua/lauxlib.h"
#include "lua/lua.h"
#include "map/location.hpp"
#include "serialization/string_utils.hpp"
#include "units/unit.hpp"
#include "units/map.hpp"
#include <ostream>
#include <string>
#include <vector>
Include dependency graph for aspect_advancements.cpp:

Go to the source code of this file.

Namespaces

 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
 

Macros

#define LOG_LUA   LOG_STREAM(info, log_ai_engine_lua)
 
#define ERR_LUA   LOG_STREAM(err, log_ai_engine_lua)
 

Variables

static lg::log_domain log_ai_engine_lua ("ai/engine/lua")
 

Macro Definition Documentation

#define ERR_LUA   LOG_STREAM(err, log_ai_engine_lua)
#define LOG_LUA   LOG_STREAM(info, log_ai_engine_lua)

Variable Documentation

lg::log_domain log_ai_engine_lua("ai/engine/lua")
static