15 #ifndef UNIT_ADVANCEMENT_ACPECT_H_INCLUDED
16 #define UNIT_ADVANCEMENT_ACPECT_H_INCLUDED
GLuint const GLfloat * val
A small explanation about what's going on here: Each action has access to two game_info objects First...
const std::vector< std::string > get_advancements(const unit_map::const_iterator &unit) const
const std::string get_value() const
virtual ~unit_advancements_aspect()
GLsizei const GLcharARB ** string
unit_advancements_aspect()