#include <aspect_attacks.hpp>
Public Member Functions | |
aspect_attacks_base (readonly_context &context, const config &cfg, const std::string &id) | |
virtual | ~aspect_attacks_base () |
virtual void | recalculate () const |
virtual bool | is_allowed_attacker (const unit &u) const =0 |
virtual bool | is_allowed_enemy (const unit &u) const =0 |
Public Member Functions inherited from ai::typesafe_aspect< attacks_vector > | |
typesafe_aspect (readonly_context &context, const config &cfg, const std::string &id) | |
virtual | ~typesafe_aspect () |
virtual const attacks_vector & | get () const |
virtual const variant & | get_variant () const |
virtual boost::shared_ptr < variant > | get_variant_ptr () const |
virtual boost::shared_ptr < attacks_vector > | get_ptr () const |
Public Member Functions inherited from ai::aspect | |
aspect (readonly_context &context, const config &cfg, const std::string &id) | |
virtual | ~aspect () |
void | invalidate () const |
virtual void | on_create () |
virtual bool | redeploy (const config &cfg, const std::string &id) |
virtual config | to_config () const |
virtual bool | delete_all_facets () |
void | handle_generic_event (const std::string &) |
virtual bool | active () const |
virtual std::string | get_name () const |
virtual std::string | get_id () const |
virtual std::string | get_engine () const |
Public Member Functions inherited from ai::readonly_context_proxy | |
readonly_context_proxy () | |
virtual | ~readonly_context_proxy () |
void | init_readonly_context_proxy (readonly_context &target) |
virtual readonly_context & | get_readonly_context () |
virtual void | on_readonly_context_create () |
virtual const team & | current_team () const |
virtual void | diagnostic (const std::string &msg) |
virtual void | log_message (const std::string &msg) |
virtual attack_result_ptr | check_attack_action (const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon) |
virtual move_result_ptr | check_move_action (const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false) |
virtual recall_result_ptr | check_recall_action (const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) |
virtual recruit_result_ptr | check_recruit_action (const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) |
virtual stopunit_result_ptr | check_stopunit_action (const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false) |
virtual synced_command_result_ptr | check_synced_command_action (const std::string &lua_code, const map_location &location=map_location::null_location()) |
virtual void | calculate_possible_moves (std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const |
virtual void | calculate_moves (const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const |
virtual const game_info & | get_info () const |
virtual void | raise_user_interact () const |
virtual int | get_recursion_count () const |
Get the value of the recursion counter. More... | |
defensive_position const & | best_defensive_position (const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const |
virtual std::map< map_location, defensive_position > & | defensive_position_cache () const |
virtual const unit_advancements_aspect & | get_advancements () const |
virtual double | get_aggression () const |
virtual int | get_attack_depth () const |
virtual const aspect_map & | get_aspects () const |
virtual aspect_map & | get_aspects () |
virtual void | add_aspects (std::vector< aspect_ptr > &aspects) |
virtual void | add_facet (const std::string &id, const config &cfg) const |
virtual const attacks_vector & | get_attacks () const |
virtual const variant & | get_attacks_as_variant () const |
virtual const terrain_filter & | get_avoid () const |
virtual double | get_caution () const |
virtual const move_map & | get_dstsrc () const |
virtual const move_map & | get_enemy_dstsrc () const |
virtual const moves_map & | get_enemy_possible_moves () const |
virtual const move_map & | get_enemy_srcdst () const |
virtual engine_ptr | get_engine_by_cfg (const config &cfg) |
get engine by cfg, creating it if it is not created yet but known More... | |
virtual const std::vector < engine_ptr > & | get_engines () const |
virtual std::vector< engine_ptr > & | get_engines () |
virtual std::string | get_grouping () const |
virtual const std::vector < goal_ptr > & | get_goals () const |
virtual std::vector< goal_ptr > & | get_goals () |
virtual double | get_leader_aggression () const |
virtual config | get_leader_goal () const |
virtual bool | get_leader_ignores_keep () const |
virtual double | get_leader_value () const |
virtual bool | get_passive_leader () const |
virtual bool | get_passive_leader_shares_keep () const |
virtual const moves_map & | get_possible_moves () const |
virtual double | power_projection (const map_location &loc, const move_map &dstsrc) const |
Function which finds how much 'power' a side can attack a certain location with. More... | |
virtual const std::vector < unit_ptr > & | get_recall_list () const |
virtual double | get_recruitment_diversity () const |
virtual const config | get_recruitment_instructions () const |
virtual const std::vector < std::string > | get_recruitment_more () const |
virtual const std::vector < std::string > | get_recruitment_pattern () const |
virtual int | get_recruitment_randomness () const |
virtual const config | get_recruitment_save_gold () const |
virtual const move_map & | get_srcdst () const |
virtual double | get_scout_village_targeting () const |
virtual bool | get_simple_targeting () const |
virtual bool | get_support_villages () const |
virtual double | get_village_value () const |
virtual int | get_villages_per_scout () const |
virtual bool | is_active (const std::string &time_of_day, const std::string &turns) const |
virtual bool | is_dst_src_valid_lua () const |
virtual bool | is_dst_src_enemy_valid_lua () const |
virtual bool | is_src_dst_valid_lua () const |
virtual bool | is_src_dst_enemy_valid_lua () const |
virtual void | invalidate_defensive_position_cache () const |
virtual void | invalidate_move_maps () const |
virtual void | invalidate_keeps_cache () const |
virtual const std::set < map_location > & | keeps () const |
virtual bool | leader_can_reach_keep () const |
virtual const map_location & | nearest_keep (const map_location &loc) const |
virtual void | recalculate_move_maps () const |
virtual void | recalculate_move_maps_enemy () const |
virtual void | set_dst_src_valid_lua () |
virtual void | set_dst_src_enemy_valid_lua () |
virtual void | set_src_dst_valid_lua () |
virtual void | set_src_dst_enemy_valid_lua () |
virtual const map_location & | suitable_keep (const map_location &leader_location, const pathfind::paths &leader_paths) |
get most suitable keep for leader - nearest free that can be reached in 1 turn, if none - return nearest occupied that can be reached in 1 turn, if none - return nearest keep, if none - return null_location More... | |
virtual config | to_readonly_context_config () const |
serialize to config More... | |
virtual unit_stats_cache_t & | unit_stats_cache () const |
Public Member Functions inherited from ai::readonly_context | |
readonly_context () | |
virtual | ~readonly_context () |
Public Member Functions inherited from ai::side_context | |
virtual | ~side_context () |
empty destructor More... | |
side_context () | |
empty constructor More... | |
Public Member Functions inherited from ai::side_context_proxy | |
side_context_proxy () | |
virtual | ~side_context_proxy () |
void | init_side_context_proxy (side_context &target) |
virtual side_number | get_side () const |
Get the side number. More... | |
virtual void | set_side (side_number side) |
Set the side number. More... | |
virtual side_context & | get_side_context () |
unwrap More... | |
virtual config | to_side_context_config () const |
serialize this context to config More... | |
Public Member Functions inherited from events::observer | |
virtual | ~observer () |
Public Member Functions inherited from ai::component | |
component () | |
virtual | ~component () |
virtual component * | get_child (const path_element &child) |
virtual std::vector< component * > | get_children (const std::string &type) |
virtual std::vector< std::string > | get_children_types () |
virtual bool | change_child (const path_element &child, const config &cfg) |
virtual bool | add_child (const path_element &child, const config &cfg) |
virtual bool | delete_child (const path_element &child) |
property_handler_map & | property_handlers () |
Protected Member Functions | |
boost::shared_ptr< attacks_vector > | analyze_targets () const |
void | do_attack_analysis (const map_location &loc, const move_map &srcdst, const move_map &dstsrc, const move_map &fullmove_srcdst, const move_map &fullmove_dstsrc, const move_map &enemy_srcdst, const move_map &enemy_dstsrc, const map_location *tiles, bool *used_locations, std::vector< map_location > &units, std::vector< attack_analysis > &result, attack_analysis &cur_analysis, const team ¤t_team) const |
Static Protected Member Functions | |
static int | rate_terrain (const unit &u, const map_location &loc) |
Additional Inherited Members | |
Public Types inherited from ai::readonly_context | |
typedef std::map< std::pair < map_location, const unit_type * >, std::pair < battle_context_unit_stats, battle_context_unit_stats > > | unit_stats_cache_t |
Static Public Member Functions inherited from ai::aspect | |
static lg::log_domain & | log () |
Protected Attributes inherited from ai::typesafe_aspect< attacks_vector > | |
boost::shared_ptr< attacks_vector > | value_ |
boost::shared_ptr< variant > | value_variant_ |
boost::shared_ptr< lua_object < attacks_vector > > | value_lua_ |
Protected Attributes inherited from ai::aspect | |
std::string | time_of_day_ |
std::string | turns_ |
bool | valid_ |
bool | valid_variant_ |
bool | valid_lua_ |
config | cfg_ |
bool | invalidate_on_turn_start_ |
bool | invalidate_on_tod_change_ |
bool | invalidate_on_gamestate_change_ |
bool | invalidate_on_minor_gamestate_change_ |
std::string | engine_ |
std::string | name_ |
std::string | id_ |
Definition at line 37 of file aspect_attacks.hpp.
ai::ai_default_rca::aspect_attacks_base::aspect_attacks_base | ( | readonly_context & | context, |
const config & | cfg, | ||
const std::string & | id | ||
) |
Definition at line 45 of file aspect_attacks.cpp.
|
inlinevirtual |
Definition at line 42 of file aspect_attacks.hpp.
|
protected |
Definition at line 73 of file aspect_attacks.cpp.
References unit_map::begin(), ai::readonly_context_proxy::calculate_possible_moves(), ai::readonly_context_proxy::current_team(), do_attack_analysis(), unit_map::end(), get_adjacent_tiles(), ai::readonly_context_proxy::get_dstsrc(), ai::readonly_context_proxy::get_enemy_dstsrc(), ai::readonly_context_proxy::get_enemy_srcdst(), ai::readonly_context_proxy::get_passive_leader(), ai::side_context_proxy::get_side(), ai::readonly_context_proxy::get_srcdst(), i, is_allowed_attacker(), is_allowed_enemy(), team::is_enemy(), ai::attack_analysis::target, ai::readonly_context_proxy::unit_stats_cache(), resources::units, and units_.
Referenced by recalculate().
|
protected |
Definition at line 128 of file aspect_attacks.cpp.
References ai::attack_analysis::analyze(), backstab_check(), unit_map::end(), unit_map::find(), resources::gameboard, get_adjacent_tiles(), ai::readonly_context_proxy::get_aggression(), unit_ability_list::highest(), i, team::is_enemy(), ai::attack_analysis::is_surrounded, itor, LOG_AI, game_board::map(), map_, ai::attack_analysis::movements, gamemap::on_board(), ai::readonly_context_proxy::power_projection(), ai::manager::raise_user_interact(), rate_terrain(), ai::attack_analysis::support, resources::teams, resources::units, units_, and ai::attack_analysis::vulnerability.
Referenced by analyze_targets().
|
pure virtual |
Implemented in ai::aspect_attacks_lua, and ai::ai_default_rca::aspect_attacks.
Referenced by analyze_targets().
|
pure virtual |
Implemented in ai::aspect_attacks_lua, and ai::ai_default_rca::aspect_attacks.
Referenced by analyze_targets().
|
staticprotected |
Definition at line 369 of file aspect_attacks.cpp.
References unit::defense_modifier(), resources::gameboard, unit::get_ability_bool(), gamemap::get_terrain(), gamemap::gives_healing(), gamemap::is_village(), game_board::map(), map_, unit::side(), gui2::terrain, and display_context::village_owner().
Referenced by do_attack_analysis().
|
virtual |
Implements ai::typesafe_aspect< attacks_vector >.
Reimplemented in ai::aspect_attacks_lua.
Definition at line 67 of file aspect_attacks.cpp.
References analyze_targets(), ai::aspect::valid_, and ai::typesafe_aspect< attacks_vector >::value_.