29 std::vector<team> *
teams =
nullptr;
play_controller * controller
game_classification * classification
const mp_game_settings * mp_settings
Manages a list of fake units for the display object.
persist_manager * persist
std::vector< team > * teams
filter_context * filter_con
fake_unit_manager * fake_units
soundsource::manager * soundsources
The game event manager loads the scenario configuration object, and ensures that events are handled a...
Class to store the actions that a player can undo and redo.
Container associating units to locations.
game_lua_kernel * lua_kernel
boost::shared_ptr< wb::manager > whiteboard
actions::undo_list * undo_stack
pathfind::manager * tunnels