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ai::readwrite_context_proxy Class Reference

#include <contexts.hpp>

Inheritance diagram for ai::readwrite_context_proxy:
Inheritance graph

Public Member Functions

 readwrite_context_proxy ()
 
void init_readwrite_context_proxy (readwrite_context &target)
 
virtual readwrite_contextget_readwrite_context ()
 
virtual attack_result_ptr execute_attack_action (const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)
 
virtual move_result_ptr execute_move_action (const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)
 
virtual recall_result_ptr execute_recall_action (const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())
 
virtual recruit_result_ptr execute_recruit_action (const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())
 
virtual stopunit_result_ptr execute_stopunit_action (const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)
 
virtual synced_command_result_ptr execute_synced_command_action (const std::string &lua_code, const map_location &location=map_location::null_location())
 
virtual teamcurrent_team_w ()
 
virtual void raise_gamestate_changed () const
 
virtual game_infoget_info_w ()
 
virtual int get_recursion_count () const
 Get the value of the recursion counter. More...
 
virtual config to_readwrite_context_config () const
 serialize this context to config More...
 
- Public Member Functions inherited from ai::readwrite_context
 readwrite_context ()
 
virtual ~readwrite_context ()
 
- Public Member Functions inherited from ai::readonly_context
 readonly_context ()
 
virtual ~readonly_context ()
 
- Public Member Functions inherited from ai::side_context
virtual ~side_context ()
 empty destructor More...
 
 side_context ()
 empty constructor More...
 
- Public Member Functions inherited from ai::readonly_context_proxy
 readonly_context_proxy ()
 
virtual ~readonly_context_proxy ()
 
void init_readonly_context_proxy (readonly_context &target)
 
virtual readonly_contextget_readonly_context ()
 
virtual void on_readonly_context_create ()
 
virtual const teamcurrent_team () const
 
virtual void diagnostic (const std::string &msg)
 
virtual void log_message (const std::string &msg)
 
virtual attack_result_ptr check_attack_action (const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)
 
virtual move_result_ptr check_move_action (const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)
 
virtual recall_result_ptr check_recall_action (const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())
 
virtual recruit_result_ptr check_recruit_action (const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())
 
virtual stopunit_result_ptr check_stopunit_action (const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)
 
virtual synced_command_result_ptr check_synced_command_action (const std::string &lua_code, const map_location &location=map_location::null_location())
 
virtual void calculate_possible_moves (std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const
 
virtual void calculate_moves (const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const
 
virtual const game_infoget_info () const
 
virtual void raise_user_interact () const
 
defensive_position const & best_defensive_position (const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const
 
virtual std::map< map_location,
defensive_position > & 
defensive_position_cache () const
 
virtual const
unit_advancements_aspect
get_advancements () const
 
virtual double get_aggression () const
 
virtual int get_attack_depth () const
 
virtual const aspect_mapget_aspects () const
 
virtual aspect_mapget_aspects ()
 
virtual void add_aspects (std::vector< aspect_ptr > &aspects)
 
virtual void add_facet (const std::string &id, const config &cfg) const
 
virtual const attacks_vectorget_attacks () const
 
virtual const variantget_attacks_as_variant () const
 
virtual const terrain_filterget_avoid () const
 
virtual double get_caution () const
 
virtual const move_mapget_dstsrc () const
 
virtual const move_mapget_enemy_dstsrc () const
 
virtual const moves_mapget_enemy_possible_moves () const
 
virtual const move_mapget_enemy_srcdst () const
 
virtual engine_ptr get_engine_by_cfg (const config &cfg)
 get engine by cfg, creating it if it is not created yet but known More...
 
virtual const std::vector
< engine_ptr > & 
get_engines () const
 
virtual std::vector< engine_ptr > & get_engines ()
 
virtual std::string get_grouping () const
 
virtual const std::vector
< goal_ptr > & 
get_goals () const
 
virtual std::vector< goal_ptr > & get_goals ()
 
virtual double get_leader_aggression () const
 
virtual config get_leader_goal () const
 
virtual bool get_leader_ignores_keep () const
 
virtual double get_leader_value () const
 
virtual bool get_passive_leader () const
 
virtual bool get_passive_leader_shares_keep () const
 
virtual const moves_mapget_possible_moves () const
 
virtual double power_projection (const map_location &loc, const move_map &dstsrc) const
 Function which finds how much 'power' a side can attack a certain location with. More...
 
virtual const std::vector
< unit_ptr > & 
get_recall_list () const
 
virtual double get_recruitment_diversity () const
 
virtual const config get_recruitment_instructions () const
 
virtual const std::vector
< std::string
get_recruitment_more () const
 
virtual const std::vector
< std::string
get_recruitment_pattern () const
 
virtual int get_recruitment_randomness () const
 
virtual const config get_recruitment_save_gold () const
 
virtual const move_mapget_srcdst () const
 
virtual double get_scout_village_targeting () const
 
virtual bool get_simple_targeting () const
 
virtual bool get_support_villages () const
 
virtual double get_village_value () const
 
virtual int get_villages_per_scout () const
 
virtual bool is_active (const std::string &time_of_day, const std::string &turns) const
 
virtual bool is_dst_src_valid_lua () const
 
virtual bool is_dst_src_enemy_valid_lua () const
 
virtual bool is_src_dst_valid_lua () const
 
virtual bool is_src_dst_enemy_valid_lua () const
 
virtual void invalidate_defensive_position_cache () const
 
virtual void invalidate_move_maps () const
 
virtual void invalidate_keeps_cache () const
 
virtual const std::set
< map_location > & 
keeps () const
 
virtual bool leader_can_reach_keep () const
 
virtual const map_locationnearest_keep (const map_location &loc) const
 
virtual void recalculate_move_maps () const
 
virtual void recalculate_move_maps_enemy () const
 
virtual void set_dst_src_valid_lua ()
 
virtual void set_dst_src_enemy_valid_lua ()
 
virtual void set_src_dst_valid_lua ()
 
virtual void set_src_dst_enemy_valid_lua ()
 
virtual const map_locationsuitable_keep (const map_location &leader_location, const pathfind::paths &leader_paths)
 get most suitable keep for leader - nearest free that can be reached in 1 turn, if none - return nearest occupied that can be reached in 1 turn, if none - return nearest keep, if none - return null_location More...
 
virtual config to_readonly_context_config () const
 serialize to config More...
 
virtual unit_stats_cache_tunit_stats_cache () const
 
- Public Member Functions inherited from ai::side_context_proxy
 side_context_proxy ()
 
virtual ~side_context_proxy ()
 
void init_side_context_proxy (side_context &target)
 
virtual side_number get_side () const
 Get the side number. More...
 
virtual void set_side (side_number side)
 Set the side number. More...
 
virtual side_contextget_side_context ()
 unwrap More...
 
virtual config to_side_context_config () const
 serialize this context to config More...
 

Private Attributes

readwrite_contexttarget_
 

Additional Inherited Members

- Public Types inherited from ai::readonly_context
typedef std::map< std::pair
< map_location, const
unit_type * >, std::pair
< battle_context_unit_stats,
battle_context_unit_stats > > 
unit_stats_cache_t
 

Detailed Description

Definition at line 1006 of file contexts.hpp.

Constructor & Destructor Documentation

ai::readwrite_context_proxy::readwrite_context_proxy ( )
inline

Definition at line 1008 of file contexts.hpp.

Member Function Documentation

virtual team& ai::readwrite_context_proxy::current_team_w ( )
inlinevirtual

Implements ai::readwrite_context.

Definition at line 1063 of file contexts.hpp.

References ai::readwrite_context::current_team_w(), and target_.

virtual attack_result_ptr ai::readwrite_context_proxy::execute_attack_action ( const map_location attacker_loc,
const map_location defender_loc,
int  attacker_weapon 
)
inlinevirtual

Implements ai::readwrite_context.

Definition at line 1027 of file contexts.hpp.

References ai::readwrite_context::execute_attack_action(), and target_.

virtual move_result_ptr ai::readwrite_context_proxy::execute_move_action ( const map_location from,
const map_location to,
bool  remove_movement = true,
bool  unreach_is_ok = false 
)
inlinevirtual
virtual recall_result_ptr ai::readwrite_context_proxy::execute_recall_action ( const std::string id,
const map_location where = map_location::null_location(),
const map_location from = map_location::null_location() 
)
inlinevirtual

Implements ai::readwrite_context.

Definition at line 1039 of file contexts.hpp.

References ai::readwrite_context::execute_recall_action(), and target_.

virtual recruit_result_ptr ai::readwrite_context_proxy::execute_recruit_action ( const std::string unit_name,
const map_location where = map_location::null_location(),
const map_location from = map_location::null_location() 
)
inlinevirtual

Implements ai::readwrite_context.

Definition at line 1045 of file contexts.hpp.

References ai::readwrite_context::execute_recruit_action(), and target_.

virtual stopunit_result_ptr ai::readwrite_context_proxy::execute_stopunit_action ( const map_location unit_location,
bool  remove_movement = true,
bool  remove_attacks = false 
)
inlinevirtual

Implements ai::readwrite_context.

Definition at line 1051 of file contexts.hpp.

References ai::readwrite_context::execute_stopunit_action(), and target_.

virtual synced_command_result_ptr ai::readwrite_context_proxy::execute_synced_command_action ( const std::string lua_code,
const map_location location = map_location::null_location() 
)
inlinevirtual
virtual game_info& ai::readwrite_context_proxy::get_info_w ( )
inlinevirtual

Implements ai::readwrite_context.

Definition at line 1075 of file contexts.hpp.

References ai::readwrite_context::get_info_w(), and target_.

virtual readwrite_context& ai::readwrite_context_proxy::get_readwrite_context ( )
inlinevirtual

Implements ai::readwrite_context.

Definition at line 1021 of file contexts.hpp.

References ai::readwrite_context::get_readwrite_context(), and target_.

virtual int ai::readwrite_context_proxy::get_recursion_count ( ) const
inlinevirtual

Get the value of the recursion counter.

Reimplemented from ai::readonly_context_proxy.

Reimplemented in ai::default_ai_context_impl, ai::candidate_action, ai::ai_composite, and ai::stage.

Definition at line 1081 of file contexts.hpp.

References ai::side_context::get_recursion_count(), and target_.

void ai::readwrite_context_proxy::init_readwrite_context_proxy ( readwrite_context target)
inline
virtual void ai::readwrite_context_proxy::raise_gamestate_changed ( ) const
inlinevirtual

Implements ai::readwrite_context.

Definition at line 1069 of file contexts.hpp.

References ai::readwrite_context::raise_gamestate_changed(), and target_.

virtual config ai::readwrite_context_proxy::to_readwrite_context_config ( ) const
inlinevirtual

serialize this context to config

Implements ai::readwrite_context.

Definition at line 1087 of file contexts.hpp.

References target_, and ai::readwrite_context::to_readwrite_context_config().

Member Data Documentation

readwrite_context* ai::readwrite_context_proxy::target_
private

The documentation for this class was generated from the following file: