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ai::default_ai_context_impl Class Reference

#include <contexts.hpp>

Inheritance diagram for ai::default_ai_context_impl:
Inheritance graph

Public Member Functions

int count_free_hexes_in_castle (const map_location &loc, std::set< map_location > &checked_hexes)
 
 default_ai_context_impl (readwrite_context &context, const config &)
 
virtual ~default_ai_context_impl ()
 
virtual default_ai_contextget_default_ai_context ()
 
virtual const std::vector
< target > & 
additional_targets () const
 
virtual void add_target (const target &t) const
 
virtual void clear_additional_targets () const
 
int get_recursion_count () const
 Get the value of the recursion counter. More...
 
virtual std::vector< targetfind_targets (const move_map &enemy_dstsrc)
 
virtual int rate_terrain (const unit &u, const map_location &loc) const
 
virtual config to_default_ai_context_config () const
 
- Public Member Functions inherited from ai::readwrite_context_proxy
 readwrite_context_proxy ()
 
void init_readwrite_context_proxy (readwrite_context &target)
 
virtual readwrite_contextget_readwrite_context ()
 
virtual attack_result_ptr execute_attack_action (const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)
 
virtual move_result_ptr execute_move_action (const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)
 
virtual recall_result_ptr execute_recall_action (const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())
 
virtual recruit_result_ptr execute_recruit_action (const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())
 
virtual stopunit_result_ptr execute_stopunit_action (const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)
 
virtual synced_command_result_ptr execute_synced_command_action (const std::string &lua_code, const map_location &location=map_location::null_location())
 
virtual teamcurrent_team_w ()
 
virtual void raise_gamestate_changed () const
 
virtual game_infoget_info_w ()
 
virtual config to_readwrite_context_config () const
 serialize this context to config More...
 
- Public Member Functions inherited from ai::readwrite_context
 readwrite_context ()
 
virtual ~readwrite_context ()
 
- Public Member Functions inherited from ai::readonly_context
 readonly_context ()
 
virtual ~readonly_context ()
 
- Public Member Functions inherited from ai::side_context
virtual ~side_context ()
 empty destructor More...
 
 side_context ()
 empty constructor More...
 
- Public Member Functions inherited from ai::readonly_context_proxy
 readonly_context_proxy ()
 
virtual ~readonly_context_proxy ()
 
void init_readonly_context_proxy (readonly_context &target)
 
virtual readonly_contextget_readonly_context ()
 
virtual void on_readonly_context_create ()
 
virtual const teamcurrent_team () const
 
virtual void diagnostic (const std::string &msg)
 
virtual void log_message (const std::string &msg)
 
virtual attack_result_ptr check_attack_action (const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)
 
virtual move_result_ptr check_move_action (const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)
 
virtual recall_result_ptr check_recall_action (const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())
 
virtual recruit_result_ptr check_recruit_action (const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())
 
virtual stopunit_result_ptr check_stopunit_action (const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)
 
virtual synced_command_result_ptr check_synced_command_action (const std::string &lua_code, const map_location &location=map_location::null_location())
 
virtual void calculate_possible_moves (std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const
 
virtual void calculate_moves (const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const
 
virtual const game_infoget_info () const
 
virtual void raise_user_interact () const
 
defensive_position const & best_defensive_position (const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const
 
virtual std::map< map_location,
defensive_position > & 
defensive_position_cache () const
 
virtual const
unit_advancements_aspect
get_advancements () const
 
virtual double get_aggression () const
 
virtual int get_attack_depth () const
 
virtual const aspect_mapget_aspects () const
 
virtual aspect_mapget_aspects ()
 
virtual void add_aspects (std::vector< aspect_ptr > &aspects)
 
virtual void add_facet (const std::string &id, const config &cfg) const
 
virtual const attacks_vectorget_attacks () const
 
virtual const variantget_attacks_as_variant () const
 
virtual const terrain_filterget_avoid () const
 
virtual double get_caution () const
 
virtual const move_mapget_dstsrc () const
 
virtual const move_mapget_enemy_dstsrc () const
 
virtual const moves_mapget_enemy_possible_moves () const
 
virtual const move_mapget_enemy_srcdst () const
 
virtual engine_ptr get_engine_by_cfg (const config &cfg)
 get engine by cfg, creating it if it is not created yet but known More...
 
virtual const std::vector
< engine_ptr > & 
get_engines () const
 
virtual std::vector< engine_ptr > & get_engines ()
 
virtual std::string get_grouping () const
 
virtual const std::vector
< goal_ptr > & 
get_goals () const
 
virtual std::vector< goal_ptr > & get_goals ()
 
virtual double get_leader_aggression () const
 
virtual config get_leader_goal () const
 
virtual bool get_leader_ignores_keep () const
 
virtual double get_leader_value () const
 
virtual bool get_passive_leader () const
 
virtual bool get_passive_leader_shares_keep () const
 
virtual const moves_mapget_possible_moves () const
 
virtual double power_projection (const map_location &loc, const move_map &dstsrc) const
 Function which finds how much 'power' a side can attack a certain location with. More...
 
virtual const std::vector
< unit_ptr > & 
get_recall_list () const
 
virtual double get_recruitment_diversity () const
 
virtual const config get_recruitment_instructions () const
 
virtual const std::vector
< std::string
get_recruitment_more () const
 
virtual const std::vector
< std::string
get_recruitment_pattern () const
 
virtual int get_recruitment_randomness () const
 
virtual const config get_recruitment_save_gold () const
 
virtual const move_mapget_srcdst () const
 
virtual double get_scout_village_targeting () const
 
virtual bool get_simple_targeting () const
 
virtual bool get_support_villages () const
 
virtual double get_village_value () const
 
virtual int get_villages_per_scout () const
 
virtual bool is_active (const std::string &time_of_day, const std::string &turns) const
 
virtual bool is_dst_src_valid_lua () const
 
virtual bool is_dst_src_enemy_valid_lua () const
 
virtual bool is_src_dst_valid_lua () const
 
virtual bool is_src_dst_enemy_valid_lua () const
 
virtual void invalidate_defensive_position_cache () const
 
virtual void invalidate_move_maps () const
 
virtual void invalidate_keeps_cache () const
 
virtual const std::set
< map_location > & 
keeps () const
 
virtual bool leader_can_reach_keep () const
 
virtual const map_locationnearest_keep (const map_location &loc) const
 
virtual void recalculate_move_maps () const
 
virtual void recalculate_move_maps_enemy () const
 
virtual void set_dst_src_valid_lua ()
 
virtual void set_dst_src_enemy_valid_lua ()
 
virtual void set_src_dst_valid_lua ()
 
virtual void set_src_dst_enemy_valid_lua ()
 
virtual const map_locationsuitable_keep (const map_location &leader_location, const pathfind::paths &leader_paths)
 get most suitable keep for leader - nearest free that can be reached in 1 turn, if none - return nearest occupied that can be reached in 1 turn, if none - return nearest keep, if none - return null_location More...
 
virtual config to_readonly_context_config () const
 serialize to config More...
 
virtual unit_stats_cache_tunit_stats_cache () const
 
- Public Member Functions inherited from ai::side_context_proxy
 side_context_proxy ()
 
virtual ~side_context_proxy ()
 
void init_side_context_proxy (side_context &target)
 
virtual side_number get_side () const
 Get the side number. More...
 
virtual void set_side (side_number side)
 Set the side number. More...
 
virtual side_contextget_side_context ()
 unwrap More...
 
virtual config to_side_context_config () const
 serialize this context to config More...
 
- Public Member Functions inherited from ai::default_ai_context
 default_ai_context ()
 Constructor. More...
 
virtual ~default_ai_context ()
 Destructor. More...
 

Private Attributes

recursion_counter recursion_counter_
 
std::vector< targetadditional_targets_
 

Additional Inherited Members

- Public Types inherited from ai::readonly_context
typedef std::map< std::pair
< map_location, const
unit_type * >, std::pair
< battle_context_unit_stats,
battle_context_unit_stats > > 
unit_stats_cache_t
 

Detailed Description

Definition at line 255 of file contexts.hpp.

Constructor & Destructor Documentation

ai::default_ai_context_impl::default_ai_context_impl ( readwrite_context context,
const config  
)
inline
ai::default_ai_context_impl::~default_ai_context_impl ( )
virtual

Definition at line 64 of file contexts.cpp.

Member Function Documentation

void ai::default_ai_context_impl::add_target ( const target t) const
virtual

Implements ai::default_ai_context.

Definition at line 292 of file contexts.cpp.

References additional_targets_.

Referenced by find_targets().

const std::vector< target > & ai::default_ai_context_impl::additional_targets ( ) const
virtual

Implements ai::default_ai_context.

Definition at line 286 of file contexts.cpp.

References additional_targets_.

void ai::default_ai_context_impl::clear_additional_targets ( ) const
virtual

Implements ai::default_ai_context.

Definition at line 298 of file contexts.cpp.

References additional_targets_.

int ai::default_ai_context_impl::count_free_hexes_in_castle ( const map_location loc,
std::set< map_location > &  checked_hexes 
)
virtual
std::vector< target > ai::default_ai_context_impl::find_targets ( const move_map enemy_dstsrc)
virtual
default_ai_context & ai::default_ai_context_impl::get_default_ai_context ( )
virtual

Implements ai::default_ai_context.

Definition at line 95 of file contexts.cpp.

int ai::default_ai_context_impl::get_recursion_count ( ) const
inlinevirtual

Get the value of the recursion counter.

Reimplemented from ai::readwrite_context_proxy.

Definition at line 283 of file contexts.hpp.

References ai::recursion_counter::get_count(), and recursion_counter_.

int ai::default_ai_context_impl::rate_terrain ( const unit u,
const map_location loc 
) const
virtual
config ai::default_ai_context_impl::to_default_ai_context_config ( ) const
virtual

Implements ai::default_ai_context.

Definition at line 303 of file contexts.cpp.

Member Data Documentation

std::vector<target> ai::default_ai_context_impl::additional_targets_
mutableprivate

Definition at line 299 of file contexts.hpp.

Referenced by add_target(), additional_targets(), and clear_additional_targets().

recursion_counter ai::default_ai_context_impl::recursion_counter_
private

Definition at line 298 of file contexts.hpp.

Referenced by get_recursion_count().


The documentation for this class was generated from the following files: