#include <action.hpp>
Public Member Functions | |
editor_action_apply_mask (const gamemap &mask) | |
editor_action_apply_mask * | clone () const |
Action cloning. More... | |
void | perform_without_undo (map_context &mc) const |
Perform the action without creating an undo action. More... | |
const char * | get_name () const |
Public Member Functions inherited from editor::editor_action | |
editor_action () | |
virtual | ~editor_action () |
virtual editor_action * | perform (map_context &) const |
Perform the action, returning an undo action that, when performed, shall reverse any effects of this action. More... | |
virtual int | action_count () const |
virtual std::string | get_description () const |
A textual description of the action. More... | |
int | get_id () const |
Debugging aid. More... | |
Private Attributes | |
gamemap | mask_ |
Additional Inherited Members | |
Static Public Member Functions inherited from editor::editor_action | |
static int | get_instance_count () |
Debugging aid. More... | |
Definition at line 323 of file action.hpp.
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inline |
Definition at line 326 of file action.hpp.
Referenced by clone().
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virtual |
Action cloning.
Implements editor::editor_action.
Definition at line 265 of file action.cpp.
References editor_action_apply_mask().
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inlinevirtual |
Reimplemented from editor::editor_action.
Definition at line 332 of file action.hpp.
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virtual |
Perform the action without creating an undo action.
Implements editor::editor_action.
Definition at line 269 of file action.cpp.
References editor::map_context::get_map(), mask_, gamemap::overlay(), and editor::map_context::set_needs_terrain_rebuild().
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private |
Definition at line 334 of file action.hpp.
Referenced by perform_without_undo().