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editor::map_context Class Reference

This class wraps around a map to provide a concise interface for the editor to work with. More...

#include <map_context.hpp>

Inheritance diagram for editor::map_context:
Inheritance graph

Public Member Functions

 map_context (const editor_map &map, const display &disp, bool pure_map, const config &schedule)
 Create a map context from an existing map. More...
 
 map_context (const config &game_config, const std::string &filename, const display &disp)
 Create map_context from a map file. More...
 
virtual ~map_context ()
 Map context destructor. More...
 
bool select_area (int index)
 Select the nth tod area. More...
 
editor_mapget_map ()
 Map accessor. More...
 
const editor_mapget_map () const
 Map accessor - const version. More...
 
void new_side ()
 Adds a new side to the map. More...
 
void remove_side ()
 removes the last side from the scenario More...
 
void save_area (const std::set< map_location > &area)
 
void new_area (const std::set< map_location > &area)
 
void remove_area (int index)
 
std::vector< team > & get_teams ()
 Get the team from the current map context object. More...
 
map_labelsget_labels ()
 
unit_mapget_units ()
 Get the unit map from the current map context object. More...
 
const unit_mapget_units () const
 
void replace_schedule (const std::vector< time_of_day > &schedule)
 
virtual const unit_mapunits () const
 Const accessor names needed to implement "display_context" interface. More...
 
virtual const std::vector< team > & teams () const
 
virtual const gamemapmap () const
 
virtual const std::vector
< std::string > & 
hidden_label_categories () const
 
void replace_local_schedule (const std::vector< time_of_day > &schedule)
 Replace the [time]s of the currently active area. More...
 
void set_starting_time (int time)
 TODO. More...
 
void set_local_starting_time (int time)
 TODO. More...
 
tod_managerget_time_manager ()
 
mp_game_settingsget_mp_settings ()
 
game_classificationget_classification ()
 
int get_active_area () const
 
void set_active_area (int index)
 
bool is_in_playlist (std::string track_id)
 
void add_to_playlist (const sound::music_track &track)
 
void draw_terrain (const t_translation::t_terrain &terrain, const map_location &loc, bool one_layer_only=false)
 Draw a terrain on a single location on the map. More...
 
void draw_terrain_actual (const t_translation::t_terrain &terrain, const map_location &loc, bool one_layer_only=false)
 Actual drawing function used by both overloaded variants of draw_terrain. More...
 
void draw_terrain (const t_translation::t_terrain &terrain, const std::set< map_location > &locs, bool one_layer_only=false)
 Draw a terrain on a set of locations on the map. More...
 
bool needs_reload () const
 Getter for the reload flag. More...
 
void set_needs_reload (bool value=true)
 Setter for the reload flag. More...
 
bool needs_terrain_rebuild () const
 Getter for the terrain rebuild flag. More...
 
void set_needs_terrain_rebuild (bool value=true)
 Setter for the terrain rebuild flag. More...
 
void set_scenario_setup (const std::string &id, const std::string &name, const std::string &description, int turns, int xp_mod, bool victory_defeated, bool random_time)
 TODO. More...
 
void set_side_setup (int side, const std::string &id, const std::string &name, int gold, int income, int village_gold, int village_support, bool fog, bool shroud, team::SHARE_VISION share_vision, team::CONTROLLER controller, bool hidden, bool no_leader)
 TODO. More...
 
bool needs_labels_reset () const
 Getter for the labels reset flag. More...
 
void set_needs_labels_reset (bool value=true)
 Setter for the labels reset flag. More...
 
const std::set< map_locationchanged_locations () const
 
void clear_changed_locations ()
 
void add_changed_location (const map_location &loc)
 
void add_changed_location (const std::set< map_location > &locs)
 
void set_everything_changed ()
 
bool everything_changed () const
 
void set_labels (display &disp)
 
void clear_starting_position_labels (display &disp)
 
void set_starting_position_labels (display &disp)
 
void reset_starting_position_labels (display &disp)
 
const std::stringget_filename () const
 
void set_filename (const std::string &fn)
 
const std::stringget_map_data_key () const
 
const std::stringget_id () const
 
const std::stringget_description () const
 
const std::stringget_name () const
 
int get_xp_mod () const
 
bool random_start_time () const
 
bool victory_defeated () const
 
bool is_embedded () const
 
bool is_pure_map () const
 
void set_embedded (bool v)
 
bool save_map ()
 Saves the map under the current filename. More...
 
bool save_scenario ()
 Saves the scenario under the current filename. More...
 
void load_scenario (const config &game_config)
 
config to_config ()
 
void set_map (const editor_map &map)
 
void perform_action (const editor_action &action)
 Performs an action (thus modifying the map). More...
 
void perform_partial_action (const editor_action &action)
 Performs a partial action, assumes that the top undo action has been modified to maintain coherent state of the undo stacks, and so a new undo action is not created. More...
 
bool modified () const
 
void clear_modified ()
 Clear the modified state. More...
 
void add_to_recent_files ()
 Adds the map to the editor's recent files list. More...
 
bool can_undo () const
 
bool can_redo () const
 
editor_actionlast_undo_action ()
 
editor_actionlast_redo_action ()
 
const editor_actionlast_undo_action () const
 const version of last_undo_action More...
 
const editor_actionlast_redo_action () const
 const version of last_redo_action More...
 
void undo ()
 Un-does the last action, and puts it in the redo stack for a possible redo. More...
 
void redo ()
 Re-does a previously undid action, and puts it back in the undo stack. More...
 
void partial_undo ()
 Un-does a single step from a undo action chain. More...
 
void clear_undo_redo ()
 Clear the undo and redo stacks. More...
 
overlay_mapget_overlays ()
 
- Public Member Functions inherited from display_context
std::vector< std::string > & hidden_label_categories_ref ()
 
bool would_be_discovered (const map_location &loc, int side_num, bool see_all=true)
 Given a location and a side number, indicates whether an invisible unit of that side at that location would be revealed (perhaps ambushed), based on what team side_num can see. More...
 
const unitget_visible_unit (const map_location &loc, const team &current_team, bool see_all=false) const
 
bool unit_can_move (const unit &u) const
 Will return true iff the unit u has any possible moves it can do (including attacking etc). More...
 
int village_owner (const map_location &loc) const
 Given the location of a village, will return the 0-based index of the team that currently owns it, and -1 if it is unowned. More...
 
int side_units (int side_num) const
 Returns the number of units of the side side_num. More...
 
int side_units_cost (int side_num) const
 Returns the total cost of units of side side_num. More...
 
int side_upkeep (int side_num) const
 
team_data calculate_team_data (const class team &tm, int side) const
 
bool is_observer () const
 Check if we are an observer in this game. More...
 
virtual ~display_context ()
 

Protected Types

typedef std::deque
< editor_action * > 
action_stack
 Container type used to store actions in the undo and redo stacks. More...
 

Protected Member Functions

void trim_stack (action_stack &stack)
 Checks if an action stack reached its capacity and removes the front element if so. More...
 
void clear_stack (action_stack &stack)
 Clears an action stack and deletes all its contents. More...
 
void perform_action_between_stacks (action_stack &from, action_stack &to)
 Perform an action at the back of one stack, and then move it to the back of the other stack. More...
 

Protected Attributes

std::string filename_
 The actual filename of this map. More...
 
std::string map_data_key_
 When a scenario file is loaded, the referenced map is loaded instead. More...
 
bool embedded_
 Whether the map context refers to a map embedded in a scenario file. More...
 
bool pure_map_
 Whether the map context refers to a file containing only the pure map data. More...
 
editor_map map_
 The map object of this map_context. More...
 
action_stack undo_stack_
 The undo stack. More...
 
action_stack redo_stack_
 The redo stack. More...
 
int actions_since_save_
 Number of actions performed since the map was saved. More...
 
std::set< map_locationstarting_position_label_locs_
 Cache of set starting position labels. More...
 
bool needs_reload_
 Refresh flag indicating the map in this context should be completely reloaded by the display. More...
 
bool needs_terrain_rebuild_
 Refresh flag indicating the terrain in the map has changed and requires a rebuild. More...
 
bool needs_labels_reset_
 Refresh flag indicating the labels in the map have changed. More...
 
std::set< map_locationchanged_locations_
 
bool everything_changed_
 

Static Protected Attributes

static const size_t max_action_stack_size_ = 100
 Action stack (i.e. More...
 

Private Types

typedef std::map< std::string,
sound::music_track
music_map
 
typedef std::multimap
< map_location, overlay
overlay_map
 

Private Attributes

std::string scenario_id_
 
std::string scenario_name_
 
std::string scenario_description_
 
int xp_mod_
 
bool victory_defeated_
 
bool random_time_
 
int active_area_
 
map_labels labels_
 
unit_map units_
 
std::vector< teamteams_
 
std::vector< std::stringlbl_categories_
 
boost::scoped_ptr< tod_managertod_manager_
 
mp_game_settings mp_settings_
 
game_classification game_classification_
 
music_map music_tracks_
 
overlay_map overlays_
 

Detailed Description

This class wraps around a map to provide a concise interface for the editor to work with.

The actual map object can change rapidly (be assigned to), the map context persists data (like the undo stacks) in this case. The functionality is here, not in editor_controller as e.g. the undo stack is part of the map, not the editor as a whole. This might allow many maps to be open at the same time.

Definition at line 41 of file map_context.hpp.

Member Typedef Documentation

typedef std::deque<editor_action*> editor::map_context::action_stack
protected

Container type used to store actions in the undo and redo stacks.

Definition at line 408 of file map_context.hpp.

Definition at line 493 of file map_context.hpp.

typedef std::multimap<map_location, overlay> editor::map_context::overlay_map
private

Definition at line 496 of file map_context.hpp.

Constructor & Destructor Documentation

editor::map_context::map_context ( const editor_map map,
const display disp,
bool  pure_map,
const config schedule 
)
explicit

Create a map context from an existing map.

The filename is set to be empty, indicating a new map. Marked "explicit" to avoid automatic conversions.

Definition at line 44 of file map_context.cpp.

editor::map_context::map_context ( const config game_config,
const std::string filename,
const display disp 
)

Create map_context from a map file.

If the map cannot be loaded, an exception will be thrown and the object will not be constructed. If the map file is a scenario, the map specified in its map_data key will be loaded, and the stored filename updated accordingly. Maps embedded inside scenarios do not change the filename, but set the "embedded" flag instead.

Definition at line 76 of file map_context.cpp.

References _(), add_to_recent_files(), filesystem::directory_name(), e, embedded_, filesystem::file_exists(), filename_, editor::editor_map::from_string(), filesystem::get_wml_location(), filesystem::is_directory(), load_scenario(), LOG_ED, log_editor, log_scope2, map_, game::error::message, pure_map_, and filesystem::read_file().

editor::map_context::~map_context ( )
virtual

Map context destructor.

Definition at line 324 of file map_context.cpp.

References clear_stack(), redo_stack_, and undo_stack_.

Member Function Documentation

void editor::map_context::add_changed_location ( const map_location loc)
void editor::map_context::add_changed_location ( const std::set< map_location > &  locs)

Definition at line 389 of file map_context.cpp.

References changed_locations_, and everything_changed().

void editor::map_context::add_to_playlist ( const sound::music_track track)
inline

Definition at line 189 of file map_context.hpp.

References sound::music_track::id(), and music_tracks_.

void editor::map_context::add_to_recent_files ( )

Adds the map to the editor's recent files list.

Definition at line 624 of file map_context.cpp.

References preferences::editor::add_recent_files_entry(), and get_filename().

Referenced by map_context(), and save_map().

bool editor::map_context::can_redo ( ) const
Returns
true when redo can be performed, false otherwise

Definition at line 634 of file map_context.cpp.

References redo_stack_.

Referenced by redo().

bool editor::map_context::can_undo ( ) const
Returns
true when undo can be performed, false otherwise

Definition at line 629 of file map_context.cpp.

References undo_stack_.

Referenced by partial_undo(), perform_partial_action(), and undo().

const std::set<map_location> editor::map_context::changed_locations ( ) const
inline

Definition at line 261 of file map_context.hpp.

References changed_locations_.

Referenced by editor::context_manager::refresh_after_action().

void editor::map_context::clear_changed_locations ( )
void editor::map_context::clear_modified ( )

Clear the modified state.

Definition at line 619 of file map_context.cpp.

References actions_since_save_.

Referenced by save_map(), and save_scenario().

void editor::map_context::clear_stack ( action_stack stack)
protected

Clears an action stack and deletes all its contents.

Helper function used when the undo or redo stack needs to be cleared

Definition at line 719 of file map_context.cpp.

Referenced by clear_undo_redo(), perform_action(), perform_partial_action(), and ~map_context().

void editor::map_context::clear_starting_position_labels ( display disp)
void editor::map_context::clear_undo_redo ( )

Clear the undo and redo stacks.

Definition at line 705 of file map_context.cpp.

References clear_stack(), redo_stack_, and undo_stack_.

void editor::map_context::draw_terrain ( const t_translation::t_terrain terrain,
const map_location loc,
bool  one_layer_only = false 
)
void editor::map_context::draw_terrain ( const t_translation::t_terrain terrain,
const std::set< map_location > &  locs,
bool  one_layer_only = false 
)

Draw a terrain on a set of locations on the map.

Sets the refresh flags accordingly.

Definition at line 366 of file map_context.cpp.

References draw_terrain_actual(), gamemap::get_terrain_info(), map_, and terrain_type::terrain_with_default_base().

void editor::map_context::draw_terrain_actual ( const t_translation::t_terrain terrain,
const map_location loc,
bool  one_layer_only = false 
)
bool editor::map_context::everything_changed ( ) const

Definition at line 400 of file map_context.cpp.

References everything_changed_.

Referenced by add_changed_location().

int editor::map_context::get_active_area ( ) const
inline
Returns
the index of the currently active area.

Definition at line 177 of file map_context.hpp.

References active_area_.

Referenced by editor::context_manager::rename_area_dialog().

game_classification& editor::map_context::get_classification ( )
inline

Definition at line 169 of file map_context.hpp.

References game_classification_.

Referenced by editor::map_context_refresher::refresh().

const std::string& editor::map_context::get_description ( ) const
inline

Definition at line 283 of file map_context.hpp.

References scenario_description_.

Referenced by editor::context_manager::edit_scenario_dialog().

const std::string& editor::map_context::get_filename ( ) const
inline
const std::string& editor::map_context::get_id ( ) const
inline

Definition at line 282 of file map_context.hpp.

References scenario_id_.

Referenced by editor::context_manager::edit_scenario_dialog().

map_labels& editor::map_context::get_labels ( )
inline
editor_map& editor::map_context::get_map ( )
inline
const editor_map& editor::map_context::get_map ( ) const
inline

Map accessor - const version.

Definition at line 80 of file map_context.hpp.

References map_.

const std::string& editor::map_context::get_map_data_key ( ) const
inline

Definition at line 280 of file map_context.hpp.

References map_data_key_.

Referenced by editor::context_manager::load_map().

mp_game_settings& editor::map_context::get_mp_settings ( )
inline

Definition at line 166 of file map_context.hpp.

References mp_settings_.

Referenced by editor::map_context_refresher::refresh().

const std::string& editor::map_context::get_name ( ) const
inline

Definition at line 284 of file map_context.hpp.

References scenario_name_.

Referenced by editor::context_manager::edit_scenario_dialog().

overlay_map& editor::map_context::get_overlays ( )
inline

Definition at line 501 of file map_context.hpp.

References overlays_.

Referenced by editor::map_context_refresher::refresh().

std::vector<team>& editor::map_context::get_teams ( )
inline
tod_manager* editor::map_context::get_time_manager ( )
inline
unit_map& editor::map_context::get_units ( )
inline
const unit_map& editor::map_context::get_units ( ) const
inline

Definition at line 122 of file map_context.hpp.

References units_.

int editor::map_context::get_xp_mod ( ) const
inline

Definition at line 286 of file map_context.hpp.

References xp_mod_.

Referenced by editor::context_manager::edit_scenario_dialog().

virtual const std::vector<std::string>& editor::map_context::hidden_label_categories ( ) const
inlinevirtual

Implements display_context.

Definition at line 140 of file map_context.hpp.

References lbl_categories_.

bool editor::map_context::is_embedded ( ) const
inline
bool editor::map_context::is_in_playlist ( std::string  track_id)
inline

Definition at line 185 of file map_context.hpp.

References music_tracks_.

bool editor::map_context::is_pure_map ( ) const
inline
editor_action * editor::map_context::last_redo_action ( )
Returns
a pointer to the last redo action or nullptr if the undo stack is empty

Definition at line 644 of file map_context.cpp.

References redo_stack_.

const editor_action * editor::map_context::last_redo_action ( ) const

const version of last_redo_action

Definition at line 654 of file map_context.cpp.

References redo_stack_.

editor_action * editor::map_context::last_undo_action ( )
Returns
a pointer to the last undo action or nullptr if the undo stack is empty

Definition at line 639 of file map_context.cpp.

References undo_stack_.

Referenced by partial_undo(), and perform_partial_action().

const editor_action * editor::map_context::last_undo_action ( ) const

const version of last_undo_action

Definition at line 649 of file map_context.cpp.

References undo_stack_.

void editor::map_context::load_scenario ( const config game_config)
virtual const gamemap& editor::map_context::map ( ) const
inlinevirtual

Implements display_context.

Definition at line 137 of file map_context.hpp.

References map_.

Referenced by set_map().

bool editor::map_context::modified ( ) const
Returns
whether the map was modified since the last save

Definition at line 614 of file map_context.cpp.

References actions_since_save_.

bool editor::map_context::needs_labels_reset ( ) const
inline

Getter for the labels reset flag.

Set when the labels need to be refreshed.

Definition at line 254 of file map_context.hpp.

References needs_labels_reset_.

bool editor::map_context::needs_reload ( ) const
inline

Getter for the reload flag.

Reload is the highest level of required refreshing, set when the map size has changed or the map was reassigned.

Definition at line 220 of file map_context.hpp.

References needs_reload_.

bool editor::map_context::needs_terrain_rebuild ( ) const
inline

Getter for the terrain rebuild flag.

Set whenever any terrain has changed.

Definition at line 230 of file map_context.hpp.

References needs_terrain_rebuild_.

void editor::map_context::new_area ( const std::set< map_location > &  area)
inline

Definition at line 100 of file map_context.hpp.

References actions_since_save_, active_area_, and tod_manager_.

void editor::map_context::new_side ( )
inline

Adds a new side to the map.

Definition at line 83 of file map_context.hpp.

References actions_since_save_, team::set_hidden(), and teams_.

void editor::map_context::partial_undo ( )

Un-does a single step from a undo action chain.

The action is separated from the chain and it's undo (the redo) is added as a stand-alone action to the redo stack. Precondition: the last undo action has to actually be an action chain.

Definition at line 683 of file map_context.cpp.

References actions_since_save_, can_undo(), editor::editor_action_chain::empty(), last_undo_action(), editor::editor_action_chain::pop_first_action(), redo_stack_, and undo_stack_.

void editor::map_context::perform_action ( const editor_action action)

Performs an action (thus modifying the map).

An appropriate undo action is added to the undo stack. The redo stack is cleared. Note that this may throw, use caution when calling this with a dereferenced pointer that you own (i.e. use a smart pointer).

Definition at line 581 of file map_context.cpp.

References actions_since_save_, clear_stack(), editor::editor_action::get_id(), editor::editor_action::get_instance_count(), editor::editor_action::get_name(), LOG_ED, editor::editor_action::perform(), redo_stack_, trim_stack(), undo(), and undo_stack_.

Referenced by editor::context_manager::perform_refresh().

void editor::map_context::perform_action_between_stacks ( action_stack from,
action_stack to 
)
protected

Perform an action at the back of one stack, and then move it to the back of the other stack.

This is the implementation of both undo and redo which only differ in the direction.

Definition at line 727 of file map_context.cpp.

References editor::editor_action::perform(), and trim_stack().

Referenced by redo(), and undo().

void editor::map_context::perform_partial_action ( const editor_action action)

Performs a partial action, assumes that the top undo action has been modified to maintain coherent state of the undo stacks, and so a new undo action is not created.

Definition at line 597 of file map_context.cpp.

References can_undo(), clear_stack(), editor::editor_action::get_id(), editor::editor_action::get_instance_count(), editor::editor_action::get_name(), last_undo_action(), LOG_ED, editor::editor_action::perform(), editor::editor_action_chain::prepend_action(), redo_stack_, and undo().

bool editor::map_context::random_start_time ( ) const
inline

Definition at line 288 of file map_context.hpp.

References random_time_.

Referenced by editor::context_manager::edit_scenario_dialog().

void editor::map_context::redo ( )

Re-does a previously undid action, and puts it back in the undo stack.

Definition at line 671 of file map_context.cpp.

References actions_since_save_, can_redo(), LOG_ED, perform_action_between_stacks(), redo_stack_, undo_stack_, and WRN_ED.

void editor::map_context::remove_area ( int  index)

Definition at line 245 of file map_context.cpp.

References actions_since_save_, active_area_, and tod_manager_.

void editor::map_context::remove_side ( )
inline

removes the last side from the scenario

Definition at line 91 of file map_context.hpp.

References actions_since_save_, and teams_.

void editor::map_context::replace_local_schedule ( const std::vector< time_of_day > &  schedule)

Replace the [time]s of the currently active area.

Definition at line 259 of file map_context.cpp.

References actions_since_save_, active_area_, pure_map_, and tod_manager_.

void editor::map_context::replace_schedule ( const std::vector< time_of_day > &  schedule)

Definition at line 252 of file map_context.cpp.

References actions_since_save_, pure_map_, and tod_manager_.

void editor::map_context::reset_starting_position_labels ( display disp)
void editor::map_context::save_area ( const std::set< map_location > &  area)
inline

Definition at line 96 of file map_context.hpp.

References active_area_, and tod_manager_.

bool editor::map_context::save_map ( )

Saves the map under the current filename.

Filename must be valid. May throw an exception on failure.

Definition at line 536 of file map_context.cpp.

References _(), add_to_recent_files(), clear_modified(), e, get_filename(), is_embedded(), map_, game_logic::msg(), filesystem::read_file(), vgettext(), game::error::what(), gamemap::write(), and filesystem::write_file().

Referenced by editor::context_manager::write_map().

bool editor::map_context::save_scenario ( )

Saves the scenario under the current filename.

Filename must be valid. May throw an exception on failure.

Definition at line 507 of file map_context.cpp.

References filesystem::base_name(), clear_modified(), e, filename_, get_filename(), is_embedded(), game_logic::msg(), scenario_id_, scenario_name_, to_config(), vgettext(), game::error::what(), config_writer::write(), and filesystem::write_file().

Referenced by editor::context_manager::write_scenario().

bool editor::map_context::select_area ( int  index)

Select the nth tod area.

Parameters
indexof the tod area to select.

Definition at line 330 of file map_context.cpp.

References map_, editor::editor_map::set_selection(), and tod_manager_.

void editor::map_context::set_active_area ( int  index)
inline

Definition at line 181 of file map_context.hpp.

References active_area_.

void editor::map_context::set_embedded ( bool  v)
inline
void editor::map_context::set_everything_changed ( )
void editor::map_context::set_filename ( const std::string fn)
inline
void editor::map_context::set_labels ( display disp)
void editor::map_context::set_local_starting_time ( int  time)
inline

TODO.

Definition at line 157 of file map_context.hpp.

References actions_since_save_, active_area_, and tod_manager_.

void editor::map_context::set_map ( const editor_map map)
void editor::map_context::set_needs_labels_reset ( bool  value = true)
inline
void editor::map_context::set_needs_reload ( bool  value = true)
inline

Setter for the reload flag.

Definition at line 225 of file map_context.hpp.

References needs_reload_.

Referenced by editor::editor_action_resize_map::perform_without_undo(), editor::context_manager::reload_map(), and set_map().

void editor::map_context::set_needs_terrain_rebuild ( bool  value = true)
inline
void editor::map_context::set_scenario_setup ( const std::string id,
const std::string name,
const std::string description,
int  turns,
int  xp_mod,
bool  victory_defeated,
bool  random_time 
)
void editor::map_context::set_side_setup ( int  side,
const std::string id,
const std::string name,
int  gold,
int  income,
int  village_gold,
int  village_support,
bool  fog,
bool  shroud,
team::SHARE_VISION  share_vision,
team::CONTROLLER  controller,
bool  hidden,
bool  no_leader 
)
void editor::map_context::set_starting_position_labels ( display disp)
void editor::map_context::set_starting_time ( int  time)

TODO.

Definition at line 238 of file map_context.cpp.

References actions_since_save_, pure_map_, and tod_manager_.

virtual const std::vector<team>& editor::map_context::teams ( ) const
inlinevirtual

Implements display_context.

Definition at line 134 of file map_context.hpp.

References teams_.

config editor::map_context::to_config ( )
void editor::map_context::trim_stack ( action_stack stack)
protected

Checks if an action stack reached its capacity and removes the front element if so.

Definition at line 711 of file map_context.cpp.

References max_action_stack_size_.

Referenced by perform_action(), and perform_action_between_stacks().

void editor::map_context::undo ( )

Un-does the last action, and puts it in the redo stack for a possible redo.

Definition at line 659 of file map_context.cpp.

References actions_since_save_, can_undo(), LOG_ED, perform_action_between_stacks(), redo_stack_, undo_stack_, and WRN_ED.

Referenced by perform_action(), and perform_partial_action().

virtual const unit_map& editor::map_context::units ( ) const
inlinevirtual

Const accessor names needed to implement "display_context" interface.

Implements display_context.

Definition at line 131 of file map_context.hpp.

References units_.

bool editor::map_context::victory_defeated ( ) const
inline

Member Data Documentation

int editor::map_context::actions_since_save_
protected

Number of actions performed since the map was saved.

Zero means the map was not modified.

Definition at line 451 of file map_context.hpp.

Referenced by clear_modified(), modified(), new_area(), new_side(), partial_undo(), perform_action(), redo(), remove_area(), remove_side(), replace_local_schedule(), replace_schedule(), set_local_starting_time(), set_scenario_setup(), set_side_setup(), set_starting_time(), and undo().

int editor::map_context::active_area_
private
std::set<map_location> editor::map_context::changed_locations_
protected
bool editor::map_context::embedded_
protected

Whether the map context refers to a map embedded in a scenario file.

This distinction is important in order to avoid overwriting the scenario.

Definition at line 392 of file map_context.hpp.

Referenced by is_embedded(), map_context(), and set_embedded().

bool editor::map_context::everything_changed_
protected
std::string editor::map_context::filename_
protected

The actual filename of this map.

An empty string indicates a new map.

Definition at line 380 of file map_context.hpp.

Referenced by get_filename(), load_scenario(), map_context(), save_scenario(), and set_filename().

game_classification editor::map_context::game_classification_
private

Definition at line 491 of file map_context.hpp.

Referenced by get_classification().

map_labels editor::map_context::labels_
private

Definition at line 485 of file map_context.hpp.

Referenced by get_labels(), load_scenario(), and to_config().

std::vector<std::string> editor::map_context::lbl_categories_
private

Definition at line 488 of file map_context.hpp.

Referenced by hidden_label_categories().

editor_map editor::map_context::map_
protected
std::string editor::map_context::map_data_key_
protected

When a scenario file is loaded, the referenced map is loaded instead.

The verbatim form of the reference is kept here.

Definition at line 386 of file map_context.hpp.

Referenced by get_map_data_key().

const size_t editor::map_context::max_action_stack_size_ = 100
staticprotected

Action stack (i.e.

undo and redo) maximum size

Definition at line 446 of file map_context.hpp.

Referenced by trim_stack().

mp_game_settings editor::map_context::mp_settings_
private

Definition at line 490 of file map_context.hpp.

Referenced by get_mp_settings().

music_map editor::map_context::music_tracks_
private

Definition at line 494 of file map_context.hpp.

Referenced by add_to_playlist(), is_in_playlist(), load_scenario(), and to_config().

bool editor::map_context::needs_labels_reset_
protected

Refresh flag indicating the labels in the map have changed.

Definition at line 471 of file map_context.hpp.

Referenced by needs_labels_reset(), and set_needs_labels_reset().

bool editor::map_context::needs_reload_
protected

Refresh flag indicating the map in this context should be completely reloaded by the display.

Definition at line 461 of file map_context.hpp.

Referenced by needs_reload(), and set_needs_reload().

bool editor::map_context::needs_terrain_rebuild_
protected

Refresh flag indicating the terrain in the map has changed and requires a rebuild.

Definition at line 466 of file map_context.hpp.

Referenced by needs_terrain_rebuild(), and set_needs_terrain_rebuild().

overlay_map editor::map_context::overlays_
private

Definition at line 497 of file map_context.hpp.

Referenced by get_overlays(), load_scenario(), and to_config().

bool editor::map_context::pure_map_
protected

Whether the map context refers to a file containing only the pure map data.

Definition at line 397 of file map_context.hpp.

Referenced by is_pure_map(), map_context(), replace_local_schedule(), replace_schedule(), and set_starting_time().

bool editor::map_context::random_time_
private

Definition at line 481 of file map_context.hpp.

Referenced by load_scenario(), random_start_time(), set_scenario_setup(), and to_config().

action_stack editor::map_context::redo_stack_
protected
std::string editor::map_context::scenario_description_
private

Definition at line 478 of file map_context.hpp.

Referenced by get_description(), load_scenario(), set_scenario_setup(), and to_config().

std::string editor::map_context::scenario_id_
private

Definition at line 478 of file map_context.hpp.

Referenced by get_id(), load_scenario(), save_scenario(), set_scenario_setup(), and to_config().

std::string editor::map_context::scenario_name_
private
std::set<map_location> editor::map_context::starting_position_label_locs_
protected

Cache of set starting position labels.

Necessary for removing them.

Definition at line 456 of file map_context.hpp.

Referenced by clear_starting_position_labels(), and set_starting_position_labels().

std::vector<team> editor::map_context::teams_
private
boost::scoped_ptr<tod_manager> editor::map_context::tod_manager_
private
action_stack editor::map_context::undo_stack_
protected

The undo stack.

A double-ended queues due to the need to add items to one end, and remove from both when performing the undo or when trimming the size. This container owns all contents, i.e. no action in the stack shall be deleted, and unless otherwise noted the contents could be deleted at an time during normal operation of the stack. To work on an action, either remove it from the container or make a copy. Actions are inserted at the back of the container and disappear from the front when the capacity is exceeded.

Todo:
Use boost's pointer-owning container?

Definition at line 436 of file map_context.hpp.

Referenced by can_undo(), clear_undo_redo(), last_undo_action(), partial_undo(), perform_action(), redo(), undo(), and ~map_context().

unit_map editor::map_context::units_
private

Definition at line 486 of file map_context.hpp.

Referenced by get_units(), load_scenario(), to_config(), and units().

bool editor::map_context::victory_defeated_
private

Definition at line 481 of file map_context.hpp.

Referenced by load_scenario(), set_scenario_setup(), to_config(), and victory_defeated().

int editor::map_context::xp_mod_
private

Definition at line 480 of file map_context.hpp.

Referenced by get_xp_mod(), load_scenario(), set_scenario_setup(), and to_config().


The documentation for this class was generated from the following files: