This class wraps around a map to provide a concise interface for the editor to work with. More...
#include <map_context.hpp>
Public Member Functions | |
map_context (const editor_map &map, const display &disp, bool pure_map, const config &schedule) | |
Create a map context from an existing map. More... | |
map_context (const config &game_config, const std::string &filename, const display &disp) | |
Create map_context from a map file. More... | |
virtual | ~map_context () |
Map context destructor. More... | |
bool | select_area (int index) |
Select the nth tod area. More... | |
editor_map & | get_map () |
Map accessor. More... | |
const editor_map & | get_map () const |
Map accessor - const version. More... | |
void | new_side () |
Adds a new side to the map. More... | |
void | remove_side () |
removes the last side from the scenario More... | |
void | save_area (const std::set< map_location > &area) |
void | new_area (const std::set< map_location > &area) |
void | remove_area (int index) |
std::vector< team > & | get_teams () |
Get the team from the current map context object. More... | |
map_labels & | get_labels () |
unit_map & | get_units () |
Get the unit map from the current map context object. More... | |
const unit_map & | get_units () const |
void | replace_schedule (const std::vector< time_of_day > &schedule) |
virtual const unit_map & | units () const |
Const accessor names needed to implement "display_context" interface. More... | |
virtual const std::vector< team > & | teams () const |
virtual const gamemap & | map () const |
virtual const std::vector < std::string > & | hidden_label_categories () const |
void | replace_local_schedule (const std::vector< time_of_day > &schedule) |
Replace the [time]s of the currently active area. More... | |
void | set_starting_time (int time) |
TODO. More... | |
void | set_local_starting_time (int time) |
TODO. More... | |
tod_manager * | get_time_manager () |
mp_game_settings & | get_mp_settings () |
game_classification & | get_classification () |
int | get_active_area () const |
void | set_active_area (int index) |
bool | is_in_playlist (std::string track_id) |
void | add_to_playlist (const sound::music_track &track) |
void | draw_terrain (const t_translation::t_terrain &terrain, const map_location &loc, bool one_layer_only=false) |
Draw a terrain on a single location on the map. More... | |
void | draw_terrain_actual (const t_translation::t_terrain &terrain, const map_location &loc, bool one_layer_only=false) |
Actual drawing function used by both overloaded variants of draw_terrain. More... | |
void | draw_terrain (const t_translation::t_terrain &terrain, const std::set< map_location > &locs, bool one_layer_only=false) |
Draw a terrain on a set of locations on the map. More... | |
bool | needs_reload () const |
Getter for the reload flag. More... | |
void | set_needs_reload (bool value=true) |
Setter for the reload flag. More... | |
bool | needs_terrain_rebuild () const |
Getter for the terrain rebuild flag. More... | |
void | set_needs_terrain_rebuild (bool value=true) |
Setter for the terrain rebuild flag. More... | |
void | set_scenario_setup (const std::string &id, const std::string &name, const std::string &description, int turns, int xp_mod, bool victory_defeated, bool random_time) |
TODO. More... | |
void | set_side_setup (int side, const std::string &id, const std::string &name, int gold, int income, int village_gold, int village_support, bool fog, bool shroud, team::SHARE_VISION share_vision, team::CONTROLLER controller, bool hidden, bool no_leader) |
TODO. More... | |
bool | needs_labels_reset () const |
Getter for the labels reset flag. More... | |
void | set_needs_labels_reset (bool value=true) |
Setter for the labels reset flag. More... | |
const std::set< map_location > | changed_locations () const |
void | clear_changed_locations () |
void | add_changed_location (const map_location &loc) |
void | add_changed_location (const std::set< map_location > &locs) |
void | set_everything_changed () |
bool | everything_changed () const |
void | set_labels (display &disp) |
void | clear_starting_position_labels (display &disp) |
void | set_starting_position_labels (display &disp) |
void | reset_starting_position_labels (display &disp) |
const std::string & | get_filename () const |
void | set_filename (const std::string &fn) |
const std::string & | get_map_data_key () const |
const std::string & | get_id () const |
const std::string & | get_description () const |
const std::string & | get_name () const |
int | get_xp_mod () const |
bool | random_start_time () const |
bool | victory_defeated () const |
bool | is_embedded () const |
bool | is_pure_map () const |
void | set_embedded (bool v) |
bool | save_map () |
Saves the map under the current filename. More... | |
bool | save_scenario () |
Saves the scenario under the current filename. More... | |
void | load_scenario (const config &game_config) |
config | to_config () |
void | set_map (const editor_map &map) |
void | perform_action (const editor_action &action) |
Performs an action (thus modifying the map). More... | |
void | perform_partial_action (const editor_action &action) |
Performs a partial action, assumes that the top undo action has been modified to maintain coherent state of the undo stacks, and so a new undo action is not created. More... | |
bool | modified () const |
void | clear_modified () |
Clear the modified state. More... | |
void | add_to_recent_files () |
Adds the map to the editor's recent files list. More... | |
bool | can_undo () const |
bool | can_redo () const |
editor_action * | last_undo_action () |
editor_action * | last_redo_action () |
const editor_action * | last_undo_action () const |
const version of last_undo_action More... | |
const editor_action * | last_redo_action () const |
const version of last_redo_action More... | |
void | undo () |
Un-does the last action, and puts it in the redo stack for a possible redo. More... | |
void | redo () |
Re-does a previously undid action, and puts it back in the undo stack. More... | |
void | partial_undo () |
Un-does a single step from a undo action chain. More... | |
void | clear_undo_redo () |
Clear the undo and redo stacks. More... | |
overlay_map & | get_overlays () |
Public Member Functions inherited from display_context | |
std::vector< std::string > & | hidden_label_categories_ref () |
bool | would_be_discovered (const map_location &loc, int side_num, bool see_all=true) |
Given a location and a side number, indicates whether an invisible unit of that side at that location would be revealed (perhaps ambushed), based on what team side_num can see. More... | |
const unit * | get_visible_unit (const map_location &loc, const team ¤t_team, bool see_all=false) const |
bool | unit_can_move (const unit &u) const |
Will return true iff the unit u has any possible moves it can do (including attacking etc). More... | |
int | village_owner (const map_location &loc) const |
Given the location of a village, will return the 0-based index of the team that currently owns it, and -1 if it is unowned. More... | |
int | side_units (int side_num) const |
Returns the number of units of the side side_num. More... | |
int | side_units_cost (int side_num) const |
Returns the total cost of units of side side_num. More... | |
int | side_upkeep (int side_num) const |
team_data | calculate_team_data (const class team &tm, int side) const |
bool | is_observer () const |
Check if we are an observer in this game. More... | |
virtual | ~display_context () |
Protected Types | |
typedef std::deque < editor_action * > | action_stack |
Container type used to store actions in the undo and redo stacks. More... | |
Protected Member Functions | |
void | trim_stack (action_stack &stack) |
Checks if an action stack reached its capacity and removes the front element if so. More... | |
void | clear_stack (action_stack &stack) |
Clears an action stack and deletes all its contents. More... | |
void | perform_action_between_stacks (action_stack &from, action_stack &to) |
Perform an action at the back of one stack, and then move it to the back of the other stack. More... | |
Protected Attributes | |
std::string | filename_ |
The actual filename of this map. More... | |
std::string | map_data_key_ |
When a scenario file is loaded, the referenced map is loaded instead. More... | |
bool | embedded_ |
Whether the map context refers to a map embedded in a scenario file. More... | |
bool | pure_map_ |
Whether the map context refers to a file containing only the pure map data. More... | |
editor_map | map_ |
The map object of this map_context. More... | |
action_stack | undo_stack_ |
The undo stack. More... | |
action_stack | redo_stack_ |
The redo stack. More... | |
int | actions_since_save_ |
Number of actions performed since the map was saved. More... | |
std::set< map_location > | starting_position_label_locs_ |
Cache of set starting position labels. More... | |
bool | needs_reload_ |
Refresh flag indicating the map in this context should be completely reloaded by the display. More... | |
bool | needs_terrain_rebuild_ |
Refresh flag indicating the terrain in the map has changed and requires a rebuild. More... | |
bool | needs_labels_reset_ |
Refresh flag indicating the labels in the map have changed. More... | |
std::set< map_location > | changed_locations_ |
bool | everything_changed_ |
Static Protected Attributes | |
static const size_t | max_action_stack_size_ = 100 |
Action stack (i.e. More... | |
Private Types | |
typedef std::map< std::string, sound::music_track > | music_map |
typedef std::multimap < map_location, overlay > | overlay_map |
Private Attributes | |
std::string | scenario_id_ |
std::string | scenario_name_ |
std::string | scenario_description_ |
int | xp_mod_ |
bool | victory_defeated_ |
bool | random_time_ |
int | active_area_ |
map_labels | labels_ |
unit_map | units_ |
std::vector< team > | teams_ |
std::vector< std::string > | lbl_categories_ |
boost::scoped_ptr< tod_manager > | tod_manager_ |
mp_game_settings | mp_settings_ |
game_classification | game_classification_ |
music_map | music_tracks_ |
overlay_map | overlays_ |
This class wraps around a map to provide a concise interface for the editor to work with.
The actual map object can change rapidly (be assigned to), the map context persists data (like the undo stacks) in this case. The functionality is here, not in editor_controller as e.g. the undo stack is part of the map, not the editor as a whole. This might allow many maps to be open at the same time.
Definition at line 41 of file map_context.hpp.
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Container type used to store actions in the undo and redo stacks.
Definition at line 408 of file map_context.hpp.
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Definition at line 493 of file map_context.hpp.
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Definition at line 496 of file map_context.hpp.
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Create a map context from an existing map.
The filename is set to be empty, indicating a new map. Marked "explicit" to avoid automatic conversions.
Definition at line 44 of file map_context.cpp.
editor::map_context::map_context | ( | const config & | game_config, |
const std::string & | filename, | ||
const display & | disp | ||
) |
Create map_context from a map file.
If the map cannot be loaded, an exception will be thrown and the object will not be constructed. If the map file is a scenario, the map specified in its map_data key will be loaded, and the stored filename updated accordingly. Maps embedded inside scenarios do not change the filename, but set the "embedded" flag instead.
Definition at line 76 of file map_context.cpp.
References _(), add_to_recent_files(), filesystem::directory_name(), e, embedded_, filesystem::file_exists(), filename_, editor::editor_map::from_string(), filesystem::get_wml_location(), filesystem::is_directory(), load_scenario(), LOG_ED, log_editor, log_scope2, map_, game::error::message, pure_map_, and filesystem::read_file().
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Map context destructor.
Definition at line 324 of file map_context.cpp.
References clear_stack(), redo_stack_, and undo_stack_.
void editor::map_context::add_changed_location | ( | const map_location & | loc | ) |
Definition at line 383 of file map_context.cpp.
References changed_locations_, and everything_changed().
Referenced by draw_terrain_actual(), editor::editor_action_select::perform(), editor::editor_action_deselect::perform(), editor::editor_action_select::perform_without_undo(), editor::editor_action_unit::perform_without_undo(), editor::editor_action_deselect::perform_without_undo(), editor::editor_action_village_delete::perform_without_undo(), editor::editor_action_unit_delete::perform_without_undo(), editor::editor_action_unit_replace::perform_without_undo(), and editor::editor_action_paste::perform_without_undo().
void editor::map_context::add_changed_location | ( | const std::set< map_location > & | locs | ) |
Definition at line 389 of file map_context.cpp.
References changed_locations_, and everything_changed().
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Definition at line 189 of file map_context.hpp.
References sound::music_track::id(), and music_tracks_.
void editor::map_context::add_to_recent_files | ( | ) |
Adds the map to the editor's recent files list.
Definition at line 624 of file map_context.cpp.
References preferences::editor::add_recent_files_entry(), and get_filename().
Referenced by map_context(), and save_map().
bool editor::map_context::can_redo | ( | ) | const |
Definition at line 634 of file map_context.cpp.
References redo_stack_.
Referenced by redo().
bool editor::map_context::can_undo | ( | ) | const |
Definition at line 629 of file map_context.cpp.
References undo_stack_.
Referenced by partial_undo(), perform_partial_action(), and undo().
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Definition at line 261 of file map_context.hpp.
References changed_locations_.
Referenced by editor::context_manager::refresh_after_action().
void editor::map_context::clear_changed_locations | ( | ) |
Definition at line 377 of file map_context.cpp.
References changed_locations_, and everything_changed_.
Referenced by editor::context_manager::refresh_after_action(), and editor::context_manager::refresh_all().
void editor::map_context::clear_modified | ( | ) |
Clear the modified state.
Definition at line 619 of file map_context.cpp.
References actions_since_save_.
Referenced by save_map(), and save_scenario().
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Clears an action stack and deletes all its contents.
Helper function used when the undo or redo stack needs to be cleared
Definition at line 719 of file map_context.cpp.
Referenced by clear_undo_redo(), perform_action(), perform_partial_action(), and ~map_context().
Definition at line 405 of file map_context.cpp.
References map_labels::clear_all(), display::labels(), and starting_position_label_locs_.
Referenced by reset_starting_position_labels().
void editor::map_context::clear_undo_redo | ( | ) |
Clear the undo and redo stacks.
Definition at line 705 of file map_context.cpp.
References clear_stack(), redo_stack_, and undo_stack_.
void editor::map_context::draw_terrain | ( | const t_translation::t_terrain & | terrain, |
const map_location & | loc, | ||
bool | one_layer_only = false |
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) |
Draw a terrain on a single location on the map.
Sets the refresh flags accordingly.
Definition at line 335 of file map_context.cpp.
References draw_terrain_actual(), gamemap::get_terrain_info(), map_, and terrain_type::terrain_with_default_base().
Referenced by editor::editor_action_fill::perform(), editor::editor_action_paint_area::perform_without_undo(), editor::editor_action_fill::perform_without_undo(), and editor::editor_action_shuffle_area::perform_without_undo().
void editor::map_context::draw_terrain | ( | const t_translation::t_terrain & | terrain, |
const std::set< map_location > & | locs, | ||
bool | one_layer_only = false |
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) |
Draw a terrain on a set of locations on the map.
Sets the refresh flags accordingly.
Definition at line 366 of file map_context.cpp.
References draw_terrain_actual(), gamemap::get_terrain_info(), map_, and terrain_type::terrain_with_default_base().
void editor::map_context::draw_terrain_actual | ( | const t_translation::t_terrain & | terrain, |
const map_location & | loc, | ||
bool | one_layer_only = false |
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Actual drawing function used by both overloaded variants of draw_terrain.
Definition at line 344 of file map_context.cpp.
References add_changed_location(), t_translation::t_terrain::base, terrain_type_data::BASE, gamemap::get_terrain(), LOG_ED, map_, t_translation::NO_LAYER, gamemap::on_board_with_border(), terrain_type_data::OVERLAY, and gamemap::set_terrain().
Referenced by draw_terrain().
bool editor::map_context::everything_changed | ( | ) | const |
Definition at line 400 of file map_context.cpp.
References everything_changed_.
Referenced by add_changed_location().
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Definition at line 177 of file map_context.hpp.
References active_area_.
Referenced by editor::context_manager::rename_area_dialog().
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Definition at line 169 of file map_context.hpp.
References game_classification_.
Referenced by editor::map_context_refresher::refresh().
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Definition at line 283 of file map_context.hpp.
References scenario_description_.
Referenced by editor::context_manager::edit_scenario_dialog().
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Definition at line 276 of file map_context.hpp.
References filename_.
Referenced by add_to_recent_files(), editor::context_manager::apply_mask_dialog(), editor::context_manager::create_mask_to_dialog(), editor::context_manager::load_map(), editor::context_manager::revert_map(), editor::context_manager::save_all_maps(), editor::context_manager::save_map(), save_map(), editor::context_manager::save_map_as(), editor::context_manager::save_map_as_dialog(), save_scenario(), editor::context_manager::save_scenario_as(), and editor::context_manager::save_scenario_as_dialog().
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Definition at line 282 of file map_context.hpp.
References scenario_id_.
Referenced by editor::context_manager::edit_scenario_dialog().
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Definition at line 113 of file map_context.hpp.
References labels_.
Referenced by editor::editor_action_label::perform(), editor::editor_action_label_delete::perform(), editor::editor_action_label::perform_without_undo(), editor::editor_action_label_delete::perform_without_undo(), editor::map_context_refresher::refresh(), and editor::context_manager::switch_context().
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Map accessor.
Definition at line 75 of file map_context.hpp.
References map_.
Referenced by editor::context_manager::apply_mask_dialog(), editor::context_manager::create_mask_to_dialog(), editor::context_manager::expand_areas_menu(), editor::context_manager::get_map(), editor::editor_action_village::perform(), editor::editor_action::perform(), editor::editor_action_deselect::perform(), editor::editor_action_select_all::perform(), editor::editor_action_select_none::perform(), editor::editor_action_paste::perform(), editor::editor_action_paint_area::perform(), editor::editor_action_fill::perform(), editor::editor_action_starting_position::perform(), editor::editor_action_shuffle_area::perform(), editor::editor_action_select::perform_without_undo(), editor::editor_action_deselect::perform_without_undo(), editor::editor_action_select_all::perform_without_undo(), editor::editor_action_select_none::perform_without_undo(), editor::editor_action_select_inverse::perform_without_undo(), editor::editor_action_paste::perform_without_undo(), editor::editor_action_fill::perform_without_undo(), editor::editor_action_starting_position::perform_without_undo(), editor::editor_action_resize_map::perform_without_undo(), editor::editor_action_apply_mask::perform_without_undo(), editor::editor_action_create_mask::perform_without_undo(), and editor::editor_action_shuffle_area::perform_without_undo().
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Definition at line 280 of file map_context.hpp.
References map_data_key_.
Referenced by editor::context_manager::load_map().
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Definition at line 166 of file map_context.hpp.
References mp_settings_.
Referenced by editor::map_context_refresher::refresh().
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Definition at line 284 of file map_context.hpp.
References scenario_name_.
Referenced by editor::context_manager::edit_scenario_dialog().
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Definition at line 501 of file map_context.hpp.
References overlays_.
Referenced by editor::map_context_refresher::refresh().
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Get the team from the current map context object.
Definition at line 109 of file map_context.hpp.
References teams_.
Referenced by editor::context_manager::edit_side_dialog(), editor::context_manager::expand_sides_menu(), editor::editor_action_village::perform(), editor::editor_action_village_delete::perform(), editor::editor_action_village::perform_without_undo(), editor::editor_action_village_delete::perform_without_undo(), and editor::map_context_refresher::refresh().
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Definition at line 162 of file map_context.hpp.
References tod_manager_.
Referenced by editor::context_manager::edit_scenario_dialog(), editor::context_manager::expand_areas_menu(), editor::context_manager::expand_local_time_menu(), editor::context_manager::expand_time_menu(), editor::map_context_refresher::refresh(), and editor::context_manager::rename_area_dialog().
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Get the unit map from the current map context object.
Definition at line 118 of file map_context.hpp.
References units_.
Referenced by editor::editor_action_unit_delete::perform(), editor::editor_action_unit::perform_without_undo(), editor::editor_action_unit_delete::perform_without_undo(), editor::editor_action_unit_replace::perform_without_undo(), editor::editor_action_unit_facing::perform_without_undo(), and editor::map_context_refresher::refresh().
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Definition at line 122 of file map_context.hpp.
References units_.
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Definition at line 286 of file map_context.hpp.
References xp_mod_.
Referenced by editor::context_manager::edit_scenario_dialog().
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Implements display_context.
Definition at line 140 of file map_context.hpp.
References lbl_categories_.
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Definition at line 291 of file map_context.hpp.
References embedded_.
Referenced by editor::context_manager::load_map(), save_map(), editor::context_manager::save_map_as(), save_scenario(), and editor::context_manager::save_scenario_as().
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Definition at line 185 of file map_context.hpp.
References music_tracks_.
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Definition at line 293 of file map_context.hpp.
References pure_map_.
Referenced by editor::context_manager::save_map(), and editor::context_manager::set_window_title().
editor_action * editor::map_context::last_redo_action | ( | ) |
Definition at line 644 of file map_context.cpp.
References redo_stack_.
const editor_action * editor::map_context::last_redo_action | ( | ) | const |
const version of last_redo_action
Definition at line 654 of file map_context.cpp.
References redo_stack_.
editor_action * editor::map_context::last_undo_action | ( | ) |
Definition at line 639 of file map_context.cpp.
References undo_stack_.
Referenced by partial_undo(), and perform_partial_action().
const editor_action * editor::map_context::last_undo_action | ( | ) | const |
const version of last_undo_action
Definition at line 649 of file map_context.cpp.
References undo_stack_.
Definition at line 266 of file map_context.cpp.
References unit_map::add(), team::build(), config::child_range(), e, filename_, editor::editor_map::from_string(), i, labels_, LOG_ED, map_, game::error::message, music_tracks_, overlays_, preprocess_file(), random_time_, map_labels::read(), read(), scenario_description_, scenario_id_, scenario_name_, resources::teams, teams_, resources::tod_manager, tod_manager_, units_, victory_defeated_, and xp_mod_.
Referenced by map_context().
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Implements display_context.
Definition at line 137 of file map_context.hpp.
References map_.
Referenced by set_map().
bool editor::map_context::modified | ( | ) | const |
Definition at line 614 of file map_context.cpp.
References actions_since_save_.
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Getter for the labels reset flag.
Set when the labels need to be refreshed.
Definition at line 254 of file map_context.hpp.
References needs_labels_reset_.
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Getter for the reload flag.
Reload is the highest level of required refreshing, set when the map size has changed or the map was reassigned.
Definition at line 220 of file map_context.hpp.
References needs_reload_.
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Getter for the terrain rebuild flag.
Set whenever any terrain has changed.
Definition at line 230 of file map_context.hpp.
References needs_terrain_rebuild_.
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Definition at line 100 of file map_context.hpp.
References actions_since_save_, active_area_, and tod_manager_.
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Adds a new side to the map.
Definition at line 83 of file map_context.hpp.
References actions_since_save_, team::set_hidden(), and teams_.
void editor::map_context::partial_undo | ( | ) |
Un-does a single step from a undo action chain.
The action is separated from the chain and it's undo (the redo) is added as a stand-alone action to the redo stack. Precondition: the last undo action has to actually be an action chain.
Definition at line 683 of file map_context.cpp.
References actions_since_save_, can_undo(), editor::editor_action_chain::empty(), last_undo_action(), editor::editor_action_chain::pop_first_action(), redo_stack_, and undo_stack_.
void editor::map_context::perform_action | ( | const editor_action & | action | ) |
Performs an action (thus modifying the map).
An appropriate undo action is added to the undo stack. The redo stack is cleared. Note that this may throw, use caution when calling this with a dereferenced pointer that you own (i.e. use a smart pointer).
Definition at line 581 of file map_context.cpp.
References actions_since_save_, clear_stack(), editor::editor_action::get_id(), editor::editor_action::get_instance_count(), editor::editor_action::get_name(), LOG_ED, editor::editor_action::perform(), redo_stack_, trim_stack(), undo(), and undo_stack_.
Referenced by editor::context_manager::perform_refresh().
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Perform an action at the back of one stack, and then move it to the back of the other stack.
This is the implementation of both undo and redo which only differ in the direction.
Definition at line 727 of file map_context.cpp.
References editor::editor_action::perform(), and trim_stack().
void editor::map_context::perform_partial_action | ( | const editor_action & | action | ) |
Performs a partial action, assumes that the top undo action has been modified to maintain coherent state of the undo stacks, and so a new undo action is not created.
Definition at line 597 of file map_context.cpp.
References can_undo(), clear_stack(), editor::editor_action::get_id(), editor::editor_action::get_instance_count(), editor::editor_action::get_name(), last_undo_action(), LOG_ED, editor::editor_action::perform(), editor::editor_action_chain::prepend_action(), redo_stack_, and undo().
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Definition at line 288 of file map_context.hpp.
References random_time_.
Referenced by editor::context_manager::edit_scenario_dialog().
void editor::map_context::redo | ( | ) |
Re-does a previously undid action, and puts it back in the undo stack.
Definition at line 671 of file map_context.cpp.
References actions_since_save_, can_redo(), LOG_ED, perform_action_between_stacks(), redo_stack_, undo_stack_, and WRN_ED.
Definition at line 245 of file map_context.cpp.
References actions_since_save_, active_area_, and tod_manager_.
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removes the last side from the scenario
Definition at line 91 of file map_context.hpp.
References actions_since_save_, and teams_.
void editor::map_context::replace_local_schedule | ( | const std::vector< time_of_day > & | schedule | ) |
Replace the [time]s of the currently active area.
Definition at line 259 of file map_context.cpp.
References actions_since_save_, active_area_, pure_map_, and tod_manager_.
void editor::map_context::replace_schedule | ( | const std::vector< time_of_day > & | schedule | ) |
Definition at line 252 of file map_context.cpp.
References actions_since_save_, pure_map_, and tod_manager_.
Definition at line 417 of file map_context.cpp.
References clear_starting_position_labels(), set_needs_labels_reset(), and set_starting_position_labels().
Referenced by editor::context_manager::refresh_after_action(), and editor::context_manager::reload_map().
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Definition at line 96 of file map_context.hpp.
References active_area_, and tod_manager_.
bool editor::map_context::save_map | ( | ) |
Saves the map under the current filename.
Filename must be valid. May throw an exception on failure.
Definition at line 536 of file map_context.cpp.
References _(), add_to_recent_files(), clear_modified(), e, get_filename(), is_embedded(), map_, game_logic::msg(), filesystem::read_file(), vgettext(), game::error::what(), gamemap::write(), and filesystem::write_file().
Referenced by editor::context_manager::write_map().
bool editor::map_context::save_scenario | ( | ) |
Saves the scenario under the current filename.
Filename must be valid. May throw an exception on failure.
Definition at line 507 of file map_context.cpp.
References filesystem::base_name(), clear_modified(), e, filename_, get_filename(), is_embedded(), game_logic::msg(), scenario_id_, scenario_name_, to_config(), vgettext(), game::error::what(), config_writer::write(), and filesystem::write_file().
Referenced by editor::context_manager::write_scenario().
bool editor::map_context::select_area | ( | int | index | ) |
Select the nth tod area.
index | of the tod area to select. |
Definition at line 330 of file map_context.cpp.
References map_, editor::editor_map::set_selection(), and tod_manager_.
Definition at line 181 of file map_context.hpp.
References active_area_.
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Definition at line 295 of file map_context.hpp.
References embedded_.
Referenced by editor::context_manager::save_map_as(), and editor::context_manager::save_scenario_as().
void editor::map_context::set_everything_changed | ( | ) |
Definition at line 395 of file map_context.cpp.
References everything_changed_.
Referenced by editor::editor_action_select_all::perform(), editor::editor_action_select_none::perform(), editor::editor_action_select_all::perform_without_undo(), editor::editor_action_select_none::perform_without_undo(), and editor::editor_action_select_inverse::perform_without_undo().
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Definition at line 278 of file map_context.hpp.
References filename_.
Referenced by editor::context_manager::save_all_maps(), editor::context_manager::save_map_as(), and editor::context_manager::save_scenario_as().
TODO.
Definition at line 157 of file map_context.hpp.
References actions_since_save_, active_area_, and tod_manager_.
void editor::map_context::set_map | ( | const editor_map & | map | ) |
Definition at line 571 of file map_context.cpp.
References gamemap::h(), map(), map_, set_needs_reload(), set_needs_terrain_rebuild(), and gamemap::w().
Referenced by editor::editor_action_whole_map::perform_without_undo(), and editor::editor_action_create_mask::perform_without_undo().
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Setter for the labels reset flag.
Definition at line 259 of file map_context.hpp.
References needs_labels_reset_.
Referenced by editor::context_manager::generate_map_dialog(), editor::editor_action_starting_position::perform(), editor::editor_action_starting_position::perform_without_undo(), and reset_starting_position_labels().
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Setter for the reload flag.
Definition at line 225 of file map_context.hpp.
References needs_reload_.
Referenced by editor::editor_action_resize_map::perform_without_undo(), editor::context_manager::reload_map(), and set_map().
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Setter for the terrain rebuild flag.
Definition at line 235 of file map_context.hpp.
References needs_terrain_rebuild_.
Referenced by editor::editor_action_fill::perform(), editor::editor_action_paste::perform_without_undo(), editor::editor_action_paint_area::perform_without_undo(), editor::editor_action_fill::perform_without_undo(), editor::editor_action_apply_mask::perform_without_undo(), editor::editor_action_create_mask::perform_without_undo(), editor::editor_action_shuffle_area::perform_without_undo(), editor::context_manager::refresh_after_action(), editor::context_manager::refresh_all(), and set_map().
void editor::map_context::set_scenario_setup | ( | const std::string & | id, |
const std::string & | name, | ||
const std::string & | description, | ||
int | turns, | ||
int | xp_mod, | ||
bool | victory_defeated, | ||
bool | random_time | ||
) |
TODO.
Definition at line 225 of file map_context.cpp.
References actions_since_save_, random_time_, scenario_description_, scenario_id_, scenario_name_, tod_manager_, victory_defeated(), victory_defeated_, and xp_mod_.
Referenced by editor::context_manager::edit_scenario_dialog().
void editor::map_context::set_side_setup | ( | int | side, |
const std::string & | id, | ||
const std::string & | name, | ||
int | gold, | ||
int | income, | ||
int | village_gold, | ||
int | village_support, | ||
bool | fog, | ||
bool | shroud, | ||
team::SHARE_VISION | share_vision, | ||
team::CONTROLLER | controller, | ||
bool | hidden, | ||
bool | no_leader | ||
) |
TODO.
Definition at line 202 of file map_context.cpp.
References actions_since_save_, team::change_controller(), team::change_team(), team::have_leader(), team::set_base_income(), team::set_fog(), team::set_gold(), team::set_hidden(), team::set_share_vision(), team::set_shroud(), team::set_village_gold(), team::set_village_support(), and teams_.
Referenced by editor::context_manager::edit_side_dialog().
Definition at line 411 of file map_context.cpp.
References map_, editor::editor_map::set_starting_position_labels(), and starting_position_label_locs_.
Referenced by reset_starting_position_labels().
TODO.
Definition at line 238 of file map_context.cpp.
References actions_since_save_, pure_map_, and tod_manager_.
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config editor::map_context::to_config | ( | ) |
Definition at line 424 of file map_context.cpp.
References config::add_child(), config::append(), unit_map::begin(), unit_map::end(), i, utils::join(), labels_, map_, music_tracks_, overlays_, random_time_, config::remove_attribute(), scenario_description_, scenario_id_, scenario_name_, teams_, tod_manager_, units_, victory_defeated_, map_labels::write(), gamemap::write(), map_location::write_direction(), and xp_mod_.
Referenced by save_scenario().
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Checks if an action stack reached its capacity and removes the front element if so.
Definition at line 711 of file map_context.cpp.
References max_action_stack_size_.
Referenced by perform_action(), and perform_action_between_stacks().
void editor::map_context::undo | ( | ) |
Un-does the last action, and puts it in the redo stack for a possible redo.
Definition at line 659 of file map_context.cpp.
References actions_since_save_, can_undo(), LOG_ED, perform_action_between_stacks(), redo_stack_, undo_stack_, and WRN_ED.
Referenced by perform_action(), and perform_partial_action().
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Const accessor names needed to implement "display_context" interface.
Implements display_context.
Definition at line 131 of file map_context.hpp.
References units_.
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Definition at line 289 of file map_context.hpp.
References victory_defeated_.
Referenced by editor::context_manager::edit_scenario_dialog(), and set_scenario_setup().
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Number of actions performed since the map was saved.
Zero means the map was not modified.
Definition at line 451 of file map_context.hpp.
Referenced by clear_modified(), modified(), new_area(), new_side(), partial_undo(), perform_action(), redo(), remove_area(), remove_side(), replace_local_schedule(), replace_schedule(), set_local_starting_time(), set_scenario_setup(), set_side_setup(), set_starting_time(), and undo().
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Definition at line 483 of file map_context.hpp.
Referenced by get_active_area(), new_area(), remove_area(), replace_local_schedule(), save_area(), set_active_area(), and set_local_starting_time().
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Definition at line 473 of file map_context.hpp.
Referenced by add_changed_location(), changed_locations(), and clear_changed_locations().
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Whether the map context refers to a map embedded in a scenario file.
This distinction is important in order to avoid overwriting the scenario.
Definition at line 392 of file map_context.hpp.
Referenced by is_embedded(), map_context(), and set_embedded().
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Definition at line 474 of file map_context.hpp.
Referenced by clear_changed_locations(), everything_changed(), and set_everything_changed().
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The actual filename of this map.
An empty string indicates a new map.
Definition at line 380 of file map_context.hpp.
Referenced by get_filename(), load_scenario(), map_context(), save_scenario(), and set_filename().
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Definition at line 491 of file map_context.hpp.
Referenced by get_classification().
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Definition at line 485 of file map_context.hpp.
Referenced by get_labels(), load_scenario(), and to_config().
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Definition at line 488 of file map_context.hpp.
Referenced by hidden_label_categories().
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The map object of this map_context.
Definition at line 402 of file map_context.hpp.
Referenced by draw_terrain(), draw_terrain_actual(), get_map(), load_scenario(), map(), map_context(), save_map(), select_area(), set_map(), set_starting_position_labels(), and to_config().
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When a scenario file is loaded, the referenced map is loaded instead.
The verbatim form of the reference is kept here.
Definition at line 386 of file map_context.hpp.
Referenced by get_map_data_key().
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Action stack (i.e.
undo and redo) maximum size
Definition at line 446 of file map_context.hpp.
Referenced by trim_stack().
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Definition at line 490 of file map_context.hpp.
Referenced by get_mp_settings().
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Definition at line 494 of file map_context.hpp.
Referenced by add_to_playlist(), is_in_playlist(), load_scenario(), and to_config().
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Refresh flag indicating the labels in the map have changed.
Definition at line 471 of file map_context.hpp.
Referenced by needs_labels_reset(), and set_needs_labels_reset().
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Refresh flag indicating the map in this context should be completely reloaded by the display.
Definition at line 461 of file map_context.hpp.
Referenced by needs_reload(), and set_needs_reload().
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Refresh flag indicating the terrain in the map has changed and requires a rebuild.
Definition at line 466 of file map_context.hpp.
Referenced by needs_terrain_rebuild(), and set_needs_terrain_rebuild().
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Definition at line 497 of file map_context.hpp.
Referenced by get_overlays(), load_scenario(), and to_config().
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Whether the map context refers to a file containing only the pure map data.
Definition at line 397 of file map_context.hpp.
Referenced by is_pure_map(), map_context(), replace_local_schedule(), replace_schedule(), and set_starting_time().
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Definition at line 481 of file map_context.hpp.
Referenced by load_scenario(), random_start_time(), set_scenario_setup(), and to_config().
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The redo stack.
Definition at line 441 of file map_context.hpp.
Referenced by can_redo(), clear_undo_redo(), last_redo_action(), partial_undo(), perform_action(), perform_partial_action(), redo(), undo(), and ~map_context().
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Definition at line 478 of file map_context.hpp.
Referenced by get_description(), load_scenario(), set_scenario_setup(), and to_config().
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Definition at line 478 of file map_context.hpp.
Referenced by get_id(), load_scenario(), save_scenario(), set_scenario_setup(), and to_config().
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Definition at line 478 of file map_context.hpp.
Referenced by get_name(), load_scenario(), save_scenario(), set_scenario_setup(), and to_config().
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Cache of set starting position labels.
Necessary for removing them.
Definition at line 456 of file map_context.hpp.
Referenced by clear_starting_position_labels(), and set_starting_position_labels().
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Definition at line 487 of file map_context.hpp.
Referenced by get_teams(), load_scenario(), new_side(), remove_side(), set_side_setup(), teams(), and to_config().
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Definition at line 489 of file map_context.hpp.
Referenced by get_time_manager(), load_scenario(), new_area(), remove_area(), replace_local_schedule(), replace_schedule(), save_area(), select_area(), set_local_starting_time(), set_scenario_setup(), set_starting_time(), and to_config().
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The undo stack.
A double-ended queues due to the need to add items to one end, and remove from both when performing the undo or when trimming the size. This container owns all contents, i.e. no action in the stack shall be deleted, and unless otherwise noted the contents could be deleted at an time during normal operation of the stack. To work on an action, either remove it from the container or make a copy. Actions are inserted at the back of the container and disappear from the front when the capacity is exceeded.
Definition at line 436 of file map_context.hpp.
Referenced by can_undo(), clear_undo_redo(), last_undo_action(), partial_undo(), perform_action(), redo(), undo(), and ~map_context().
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Definition at line 486 of file map_context.hpp.
Referenced by get_units(), load_scenario(), to_config(), and units().
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Definition at line 481 of file map_context.hpp.
Referenced by load_scenario(), set_scenario_setup(), to_config(), and victory_defeated().
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Definition at line 480 of file map_context.hpp.
Referenced by get_xp_mod(), load_scenario(), set_scenario_setup(), and to_config().