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editor::editor_action_fill Class Reference

Flood fill. More...

#include <action.hpp>

Inheritance diagram for editor::editor_action_fill:
Inheritance graph

Public Member Functions

 editor_action_fill (map_location loc, const t_translation::t_terrain &t, bool one_layer=false)
 
editor_action_fillclone () const
 Action cloning. More...
 
editor_action_paint_areaperform (map_context &mc) const
 Perform the action, returning an undo action that, when performed, shall reverse any effects of this action. More...
 
void perform_without_undo (map_context &mc) const
 Perform the action without creating an undo action. More...
 
const char * get_name () const
 
- Public Member Functions inherited from editor::editor_action_location_terrain
 editor_action_location_terrain (map_location loc, const t_translation::t_terrain &t)
 
- Public Member Functions inherited from editor::editor_action_location
 editor_action_location (map_location loc)
 
- Public Member Functions inherited from editor::editor_action
 editor_action ()
 
virtual ~editor_action ()
 
virtual int action_count () const
 
virtual std::string get_description () const
 A textual description of the action. More...
 
int get_id () const
 Debugging aid. More...
 

Protected Attributes

bool one_layer_
 
- Protected Attributes inherited from editor::editor_action_location_terrain
t_translation::t_terrain t_
 
- Protected Attributes inherited from editor::editor_action_location
map_location loc_
 

Additional Inherited Members

- Static Public Member Functions inherited from editor::editor_action
static int get_instance_count ()
 Debugging aid. More...
 

Detailed Description

Flood fill.

Somewhat redundant with paint_area.

Definition at line 264 of file action.hpp.

Constructor & Destructor Documentation

editor::editor_action_fill::editor_action_fill ( map_location  loc,
const t_translation::t_terrain t,
bool  one_layer = false 
)
inline

Definition at line 267 of file action.hpp.

Referenced by clone().

Member Function Documentation

editor_action_fill * editor::editor_action_fill::clone ( ) const
virtual

Action cloning.

Implements editor::editor_action.

Definition at line 198 of file action.cpp.

References editor_action_fill().

const char* editor::editor_action_fill::get_name ( ) const
inlinevirtual
Returns
a short name of this action type, defaults to unknown

Reimplemented from editor::editor_action_location_terrain.

Definition at line 275 of file action.hpp.

editor_action_paint_area * editor::editor_action_fill::perform ( map_context mc) const
virtual

Perform the action, returning an undo action that, when performed, shall reverse any effects of this action.

The undo action object is owned by the caller. Default behavior is to create a whole-map undo, call the perform_without_undo function and return the undo object.

Reimplemented from editor::editor_action.

Definition at line 202 of file action.cpp.

References editor::map_context::draw_terrain(), editor::editor_map::get_contiguous_terrain_tiles(), editor::map_context::get_map(), gamemap::get_terrain(), editor::editor_action_location::loc_, one_layer_, util::unique_ptr< T >::release(), editor::map_context::set_needs_terrain_rebuild(), and editor::editor_action_location_terrain::t_.

void editor::editor_action_fill::perform_without_undo ( map_context ) const
virtual

Member Data Documentation

bool editor::editor_action_fill::one_layer_
protected

Definition at line 277 of file action.hpp.

Referenced by perform(), and perform_without_undo().


The documentation for this class was generated from the following files: