#include "command_executor.hpp"
#include "hotkey_item.hpp"
#include "gui/dialogs/lua_interpreter.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/screenshot_notification.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/widgets/window.hpp"
#include "wml_separators.hpp"
#include "filesystem.hpp"
#include "construct_dialog.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "preferences.hpp"
#include "game_end_exceptions.hpp"
#include "display.hpp"
#include "quit_confirmation.hpp"
#include "utils/functional.hpp"
#include <cassert>
Go to the source code of this file.
Namespaces | |
hotkey | |
Keyboard shortcuts for game actions. | |
Macros | |
#define | ERR_G LOG_STREAM(err, lg::general()) |
#define | WRN_G LOG_STREAM(warn, lg::general()) |
#define | LOG_G LOG_STREAM(info, lg::general()) |
#define | DBG_G LOG_STREAM(debug, lg::general()) |
#define | ERR_CF LOG_STREAM(err, log_config) |
Functions | |
static void | hotkey::event_execute (const SDL_Event &event, command_executor *executor) |
void | hotkey::mbutton_event (const SDL_Event &event, command_executor *executor) |
void | hotkey::jbutton_event (const SDL_Event &event, command_executor *executor) |
void | hotkey::jhat_event (const SDL_Event &event, command_executor *executor) |
void | hotkey::key_event (const SDL_Event &event, command_executor *executor) |
void | hotkey::execute_command (const hotkey_command &command, command_executor *executor, int index, bool press) |
Variables | |
static lg::log_domain | log_config ("config") |
#define DBG_G LOG_STREAM(debug, lg::general()) |
Definition at line 41 of file command_executor.cpp.
Referenced by hotkey::execute_command().
#define ERR_CF LOG_STREAM(err, log_config) |
Definition at line 42 of file command_executor.cpp.
#define ERR_G LOG_STREAM(err, lg::general()) |
Definition at line 38 of file command_executor.cpp.
#define LOG_G LOG_STREAM(info, lg::general()) |
Definition at line 40 of file command_executor.cpp.
#define WRN_G LOG_STREAM(warn, lg::general()) |
Definition at line 39 of file command_executor.cpp.
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static |