#include "global.hpp"
#include "about.hpp"
#include "addon/manager.hpp"
#include "addon/manager_ui.hpp"
#include "build_info.hpp"
#include "commandline_options.hpp"
#include "config.hpp"
#include "cursor.hpp"
#include "editor/editor_main.hpp"
#include "filesystem.hpp"
#include "floating_label.hpp"
#include "font.hpp"
#include "formula/formula.hpp"
#include "game_config.hpp"
#include "game_config_manager.hpp"
#include "game_end_exceptions.hpp"
#include "game_launcher.hpp"
#include "gettext.hpp"
#include "gui/core/event/handler.hpp"
#include "gui/dialogs/core_selection.hpp"
#include "gui/dialogs/loadscreen.hpp"
#include "gui/dialogs/title_screen.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/widgets/helper.hpp"
#include "help/help.hpp"
#include "image.hpp"
#include "log.hpp"
#include "preferences.hpp"
#include "scripting/application_lua_kernel.hpp"
#include "scripting/plugins/context.hpp"
#include "scripting/plugins/manager.hpp"
#include "sdl/exception.hpp"
#include "sdl/rect.hpp"
#include "serialization/binary_or_text.hpp"
#include "serialization/parser.hpp"
#include "serialization/preprocessor.hpp"
#include "serialization/string_utils.hpp"
#include "serialization/validator.hpp"
#include "serialization/unicode_cast.hpp"
#include "sound.hpp"
#include "statistics.hpp"
#include "tstring.hpp"
#include "version.hpp"
#include "video.hpp"
#include "wesconfig.h"
#include "widgets/button.hpp"
#include "wml_exception.hpp"
#include <fenv.h>
#include <SDL.h>
#include "utils/functional.hpp"
#include <boost/iostreams/categories.hpp>
#include <boost/iostreams/copy.hpp>
#include <boost/iostreams/filter/bzip2.hpp>
#include <boost/iostreams/filter/gzip.hpp>
#include <boost/iostreams/filtering_stream.hpp>
#include <boost/optional.hpp>
#include <boost/program_options/errors.hpp>
#include <boost/scoped_ptr.hpp>
#include <boost/tuple/tuple.hpp>
#include <algorithm>
#include <cerrno>
#include <clocale>
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <exception>
#include <fstream>
#include <iostream>
#include <vector>
Go to the source code of this file.
Namespaces | |
game | |
Macros | |
#define | LOG_CONFIG LOG_STREAM(info, log_config) |
#define | LOG_GENERAL LOG_STREAM(info, lg::general()) |
#define | LOG_PREPROC LOG_STREAM(info,log_preprocessor) |
Functions | |
static void | safe_exit (int res) |
template<typename filter > | |
static void | encode (const std::string &input_file, const std::string &output_file) |
template<typename filter > | |
static void | decode (const std::string &input_file, const std::string &output_file) |
static void | gzip_encode (const std::string &input_file, const std::string &output_file) |
static void | gzip_decode (const std::string &input_file, const std::string &output_file) |
static void | bzip2_encode (const std::string &input_file, const std::string &output_file) |
static void | bzip2_decode (const std::string &input_file, const std::string &output_file) |
static void | handle_preprocess_command (const commandline_options &cmdline_opts) |
static int | process_command_args (const commandline_options &cmdline_opts) |
Process commandline-arguments. More... | |
static void | init_locale () |
I would prefer to setup locale first so that early error messages can get localized, but we need the game_launcher initialized to have filesystem::get_intl_dir() to work. More... | |
static void | warn_early_init_failure () |
Print an alert and instructions to stderr about early initialization errors. More... | |
static void | handle_lua_script_args (game_launcher *game, commandline_options &) |
Handles the lua script command line arguments if present. More... | |
static void | check_fpu () |
static int | do_gameloop (const std::vector< std::string > &args) |
Setups the game environment and enters the titlescreen or game loops. More... | |
static void | wesnoth_terminate_handler (int) |
int | main (int argc, char **argv) |
Variables | |
static lg::log_domain | log_config ("config") |
static lg::log_domain | log_preprocessor ("preprocessor") |
#define LOG_CONFIG LOG_STREAM(info, log_config) |
Definition at line 127 of file wesnoth.cpp.
Referenced by do_gameloop().
#define LOG_GENERAL LOG_STREAM(info, lg::general()) |
Definition at line 129 of file wesnoth.cpp.
Referenced by do_gameloop(), and safe_exit().
#define LOG_PREPROC LOG_STREAM(info,log_preprocessor) |
Definition at line 132 of file wesnoth.cpp.
Referenced by handle_preprocess_command().
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Definition at line 202 of file wesnoth.cpp.
Referenced by process_command_args().
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Definition at line 197 of file wesnoth.cpp.
Referenced by process_command_args().
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Definition at line 555 of file wesnoth.cpp.
Referenced by do_gameloop().
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Definition at line 169 of file wesnoth.cpp.
References e, safe_exit(), and game::error::what().
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Setups the game environment and enters the titlescreen or game loops.
Definition at line 574 of file wesnoth.cpp.
References gui2::ttitle_screen::CHANGE_LANGUAGE, check_fpu(), config::child(), config::child_range(), config::clear(), sound::commit_music_changes(), preferences::core_id(), gui2::ttitle_screen::CORES, game_config::debug, filesystem::directory_name(), gui2::tloadscreen::display(), e, gui2::ttitle_screen::EDIT_PREFERENCES, sound::empty_playlist(), image::flush_cache(), statistics::fresh_stats(), game_config_manager::get(), gui2::ttitle_screen::GET_ADDONS, gui2::tcore_selection::get_choice(), get_int, gui2::tdialog::get_retval(), handle_lua_script_args(), i, gui2::init(), init_locale(), preferences::joystick_support_enabled(), font::load_font_config(), gui2::ttitle_screen::LOAD_GAME, preferences::load_hotkeys(), LOG_CONFIG, LOG_GENERAL, manage_addons(), game_config::mp_debug, gui2::ttitle_screen::MULTIPLAYER, gui2::ttitle_screen::NEW_CAMPAIGN, next, game_config_manager::NO_FORCE_RELOAD, game_launcher::NO_RELOAD_DATA, cursor::NORMAL, gui2::ttitle_screen::NOTHING, game_launcher::play_multiplayer(), sound::play_music_config(), sound::play_music_repeatedly(), plugins_context::play_slice(), process_command_args(), gui2::tloadscreen::progress(), gui2::ttitle_screen::QUIT_GAME, refresh_addon_version_info_cache(), game_launcher::RELOAD_DATA, gui2::ttitle_screen::RELOAD_GAME_DATA, t_string::reset_translations(), safe_exit(), cursor::set(), plugins_context::set_callback(), preferences::set_core_id(), image::set_team_colors(), gui2::tdialog::show(), gui2::ttitle_screen::SHOW_ABOUT, about::show_about(), gui2::show_error_message(), gui2::ttitle_screen::SHOW_HELP, help::show_help(), gui2::ttitle_screen::START_MAP_EDITOR, sound::stop_music(), commandline_options::timeout, game_config::title_music, commandline_options::to_config(), gui2::ttitle_screen::TUTORIAL, commandline_options::unit_test, image::update_from_preferences(), cursor::WAIT, warn_early_init_failure(), and game_config::wesnoth_program_dir.
Referenced by main().
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Definition at line 145 of file wesnoth.cpp.
References e, safe_exit(), and game::error::what().
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Definition at line 192 of file wesnoth.cpp.
Referenced by process_command_args().
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Definition at line 187 of file wesnoth.cpp.
Referenced by process_command_args().
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Handles the lua script command line arguments if present.
This function will only run once.
Definition at line 506 of file wesnoth.cpp.
References game_launcher::init_lua_script().
Referenced by do_gameloop().
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Definition at line 207 of file wesnoth.cpp.
References config::all_children_range(), e, filesystem::file_exists(), filesystem::istream_file(), itor, LOG_PREPROC, game::error::message, filesystem::ostream_file(), game_config::path, commandline_options::preprocess_defines, commandline_options::preprocess_input_macros, commandline_options::preprocess_output_macros, commandline_options::preprocess_path, preprocess_resource(), commandline_options::preprocess_target, read(), preproc_define::read_pair(), game_config::wesnoth_version, and writer().
Referenced by process_command_args().
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I would prefer to setup locale first so that early error messages can get localized, but we need the game_launcher initialized to have filesystem::get_intl_dir() to work.
Note: setlocale() does not take GUI language setting into account.
Definition at line 471 of file wesnoth.cpp.
References translation::bind_textdomain(), filesystem::get_intl_dir(), translation::init(), PACKAGE, and translation::set_default_textdomain().
Referenced by do_gameloop().
Definition at line 959 of file wesnoth.cpp.
References twml_exception::dev_message, do_gameloop(), e, lg::early_log_file_setup(), lg::enable_native_console_output(), error(), filesystem::file_exists(), filesystem::get_cwd(), filesystem::get_exe_dir(), i, game::error::message, filesystem::normalize_path(), game_config::path, utils::quote(), game_config::revision, safe_exit(), twml_exception::user_message, wesnoth_terminate_handler(), and game::error::what().
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Process commandline-arguments.
Definition at line 334 of file wesnoth.cpp.
References commandline_options::bunzip2, commandline_options::bzip2, bzip2_decode(), bzip2_encode(), commandline_options::data_dir, commandline_options::data_path, game_config::debug_lua, commandline_options::debug_lua, error(), filesystem::get_cwd(), filesystem::get_user_config_dir(), filesystem::get_user_data_dir(), commandline_options::gunzip, commandline_options::gzip, gzip_decode(), gzip_encode(), handle_preprocess_command(), commandline_options::help, filesystem::is_bzip2_file(), filesystem::is_directory(), filesystem::is_gzip_file(), game_config::library_versions_report(), lg::list_logdomains(), commandline_options::log, commandline_options::log_precise_timestamps, commandline_options::logdomains, game_config::optional_features_report(), commandline_options::path, game_config::path, lg::precise_timestamps(), commandline_options::preprocess, commandline_options::render_image, commandline_options::rng_seed, commandline_options::screenshot, lg::set_log_domain_severity(), filesystem::set_user_config_dir(), filesystem::set_user_data_dir(), commandline_options::strict_validation, strict_validation_enabled, commandline_options::userconfig_dir, commandline_options::userconfig_path, commandline_options::userdata_dir, commandline_options::userdata_path, game_config::version, and commandline_options::version.
Referenced by do_gameloop().
Definition at line 137 of file wesnoth.cpp.
References LOG_GENERAL.
Referenced by decode(), do_gameloop(), encode(), and main().
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Print an alert and instructions to stderr about early initialization errors.
This is provided as an aid for users dealing with potential data dir configuration issues. The first code to read core WML has the responsibility to call this function in the event of a problem, to inform the user of the most likely possible cause and suggest a course of action to solve the issue.
Definition at line 493 of file wesnoth.cpp.
Referenced by do_gameloop().
Definition at line 916 of file wesnoth.cpp.
Referenced by main().
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