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connect_engine.hpp File Reference
#include "commandline_options.hpp"
#include "config.hpp"
#include "flg_manager.hpp"
#include "saved_game.hpp"
#include "multiplayer_ui.hpp"
#include <boost/scoped_ptr.hpp>
#include <set>
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Classes

class  ng::connect_engine
 
class  ng::side_engine
 

Namespaces

 rand_rng
 
 ng
 

Typedefs

typedef boost::scoped_ptr
< connect_engine > 
ng::connect_engine_ptr
 
typedef boost::shared_ptr
< side_engine > 
ng::side_engine_ptr
 
typedef std::pair
< ng::controller, std::string
ng::controller_option
 

Enumerations

enum  ng::controller {
  ng::CNTR_NETWORK = 0, ng::CNTR_LOCAL, ng::CNTR_COMPUTER, ng::CNTR_EMPTY,
  ng::CNTR_RESERVED, ng::CNTR_LAST
}