The Battle for Wesnoth
1.13.4+dev
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game_initialization
game_initialization Directory Reference
Directory dependency graph for game_initialization:
Files
file
configure_engine.cpp
[code]
file
configure_engine.hpp
[code]
file
connect_engine.cpp
[code]
file
connect_engine.hpp
[code]
file
create_engine.cpp
[code]
file
create_engine.hpp
[code]
file
depcheck.cpp
[code]
file
depcheck.hpp
[code]
file
flg_manager.cpp
[code]
file
flg_manager.hpp
[code]
file
lobby_reload_request_exception.hpp
[code]
file
mp_game_utils.cpp
[code]
file
mp_game_utils.hpp
[code]
file
mp_options.cpp
[code]
file
mp_options.hpp
[code]
file
multiplayer.cpp
[code]
file
multiplayer.hpp
[code]
-file mapgen.hpp
file
multiplayer_configure.cpp
[code]
file
multiplayer_configure.hpp
[code]
file
multiplayer_connect.cpp
[code]
Prepare to join a multiplayer-game.
file
multiplayer_connect.hpp
[code]
file
multiplayer_create.cpp
[code]
Create a multiplayer-game: select map, players, options etc.
file
multiplayer_create.hpp
[code]
file
multiplayer_lobby.cpp
[code]
A section on the server where players can chat, create and join games.
file
multiplayer_lobby.hpp
[code]
file
multiplayer_ui.cpp
[code]
file
multiplayer_ui.hpp
[code]
file
multiplayer_wait.cpp
[code]
file
multiplayer_wait.hpp
[code]
file
playcampaign.cpp
[code]
Controls setup, play, (auto)save and replay of campaigns.
file
playcampaign.hpp
[code]
file
singleplayer.cpp
[code]
file
singleplayer.hpp
[code]
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