std::vector< part_pointer_type > parts_
void resolve_wml(const vconfig &cfg)
const events::event_context evt_context_
controller(CVideo &video, const vconfig &data, const std::string &scenario_name, int segment_index)
boost::shared_ptr< part_ui > render_pointer_type
boost::shared_ptr< part > part_pointer_type
std::string scenario_name_
STORY_RESULT show(START_POSITION startpos=START_BEGINNING)
Display all story screen parts in a first..last sequence.