#include "map/location.hpp"
#include "construct_dialog.hpp"
#include "units/ptr.hpp"
#include "ai/lua/aspect_advancements.hpp"
#include <boost/shared_ptr.hpp>
Go to the source code of this file.
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| dialogs |
| Various uncategorised dialogs.
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int | dialogs::advance_unit_dialog (const map_location &loc) |
| Lets the user to select a unit advancement. More...
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bool | dialogs::animate_unit_advancement (const map_location &loc, size_t choice, const bool &fire_event=true, const bool animate=true) |
| Actually levels a unit up. More...
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void | dialogs::show_objectives (const std::string &scenarioname, const std::string &objectives) |
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void | dialogs::show_unit_list (display &gui) |
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int | dialogs::recruit_dialog (display &disp, std::vector< const unit_type * > &units, const std::vector< std::string > &items, int side, const std::string &title_suffix) |
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int | dialogs::recall_dialog (display &disp, const boost::shared_ptr< std::vector< unit_const_ptr > > &units, int side, const std::string &title_suffix, const int team_recall_cost) |
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bool | dialogs::network_receive_dialog (CVideo &video, const std::string &msg, config &cfg, twesnothd_connection &wesnothd_connection) |
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std::unique_ptr
< twesnothd_connection > | dialogs::network_connect_dialog (CVideo &video, const std::string &msg, const std::string &hostname, int port) |
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