const util::scoped_ptr< gui::button > & check() const
util::scoped_ptr< gui::textbox > box_
std::string label_string_
void update_location(game_display &gui)
const util::scoped_ptr< gui::textbox > & box() const
void tab(const std::set< std::string > &dictionary)
void show(gui::TEXTBOX_MODE mode, const std::string &label, const std::string &check_label, bool checked, game_display &gui)
util::scoped_ptr< gui::button > check_
void close(game_display &gui)
TEXTBOX_MODE mode() const