Defines formula ai. More...
#include "ai/contexts.hpp"#include "ai/formula/function_table.hpp"#include "ai/formula/callable_objects.hpp"#include "ai/formula/candidates.hpp"#include "config.hpp"#include "formula/callable.hpp"#include "formula/formula_fwd.hpp"#include "generic_event.hpp"#include "pathfind/teleport.hpp"#include "units/map.hpp"#include <boost/noncopyable.hpp>#include <set>#include <string>#include <utility>#include <vector>

Go to the source code of this file.
Classes | |
| struct | game_logic::unit_formula_compare |
| class | ai::formula_ai |
| class | ai::formula_ai::gamestate_change_observer |
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| game_logic | |
| pathfind | |
Typedefs | |
| typedef std::pair < unit_map::unit_iterator, int > | game_logic::unit_formula_pair |
| typedef std::multiset < unit_formula_pair, game_logic::unit_formula_compare > | game_logic::unit_formula_set |
Defines formula ai.
Definition in file ai.hpp.
1.8.8