Defines formula ai. More...
#include "ai/contexts.hpp"
#include "ai/formula/function_table.hpp"
#include "ai/formula/callable_objects.hpp"
#include "ai/formula/candidates.hpp"
#include "config.hpp"
#include "formula/callable.hpp"
#include "formula/formula_fwd.hpp"
#include "generic_event.hpp"
#include "pathfind/teleport.hpp"
#include "units/map.hpp"
#include <boost/noncopyable.hpp>
#include <set>
#include <string>
#include <utility>
#include <vector>
Go to the source code of this file.
Classes | |
struct | game_logic::unit_formula_compare |
class | ai::formula_ai |
class | ai::formula_ai::gamestate_change_observer |
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
game_logic | |
pathfind | |
Typedefs | |
typedef std::pair < unit_map::unit_iterator, int > | game_logic::unit_formula_pair |
typedef std::multiset < unit_formula_pair, game_logic::unit_formula_compare > | game_logic::unit_formula_set |
Defines formula ai.
Definition in file ai.hpp.