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ai
formula
function_table.hpp
Go to the documentation of this file.
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/*
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Copyright (C) 2009 - 2016 by Bartosz Waresiak <
[email protected]
>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef FORMULA_AI_FUNCTION_TABLE_HPP_INCLUDED
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#define FORMULA_AI_FUNCTION_TABLE_HPP_INCLUDED
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#include "
formula/function.hpp
"
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#include <set>
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namespace
ai
{
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class
formula_ai;
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}
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namespace
game_logic
{
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class
ai_function_symbol_table
:
public
function_symbol_table
{
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public
:
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explicit
ai_function_symbol_table
(
ai::formula_ai
&
ai
);
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};
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}
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#endif
/* FORMULA_AI_FUNCTION_TABLE_HPP_INCLUDED */
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game_logic
Definition:
ai.hpp:43
ai
A small explanation about what's going on here: Each action has access to two game_info objects First...
Definition:
actions.cpp:57
game_logic::ai_function_symbol_table::ai_function_symbol_table
ai_function_symbol_table(ai::formula_ai &ai)
Definition:
function_table.cpp:1655
function.hpp
game_logic::function_symbol_table
Definition:
function.hpp:136
ai::formula_ai
Definition:
ai.hpp:77
game_logic::ai_function_symbol_table
Definition:
function_table.hpp:28
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