#include "global.hpp"
#include "filesystem.hpp"
#include "game_config.hpp"
#include "log.hpp"
#include "game.hpp"
#include "player_network.hpp"
#include "serialization/string_utils.hpp"
#include "util.hpp"
#include <sstream>
#include <iomanip>
#include <cstdio>
Go to the source code of this file.
Namespaces | |
wesnothd | |
Macros | |
#define | ERR_GAME LOG_STREAM(err, log_server) |
#define | WRN_GAME LOG_STREAM(warn, log_server) |
#define | LOG_GAME LOG_STREAM(info, log_server) |
#define | DBG_GAME LOG_STREAM(debug, log_server) |
#define | WRN_CONFIG LOG_STREAM(warn, log_config) |
Functions | |
static const simple_wml::node & | wesnothd::get_multiplayer (const simple_wml::node &root) |
returns const so that operator [] won't create empty keys if not existent More... | |
static bool | wesnothd::is_invalid_filename_char (char c) |
Variables | |
static lg::log_domain | log_server ("server") |
static lg::log_domain | log_config ("config") |
#define DBG_GAME LOG_STREAM(debug, log_server) |
Definition at line 35 of file game.cpp.
Referenced by wesnothd::game::add_player(), wesnothd::game::change_controller(), wesnothd::game::handle_choice(), wesnothd::game::load_next_scenario(), wesnothd::game::perform_controller_tweaks(), wesnothd::game::process_turn(), wesnothd::game::remove_player(), wesnothd::game::save_replay(), wesnothd::game::send_data_sides(), wesnothd::game::start_game(), wesnothd::game::take_side(), wesnothd::game::transfer_side_control(), and wesnothd::game::update_side_data().
#define ERR_GAME LOG_STREAM(err, log_server) |
Definition at line 32 of file game.cpp.
Referenced by wesnothd::game::add_player(), wesnothd::get_multiplayer(), wesnothd::game::process_message(), wesnothd::game::remove_player(), and wesnothd::game::save_replay().
#define LOG_GAME LOG_STREAM(info, log_server) |
Definition at line 34 of file game.cpp.
Referenced by wesnothd::game::add_player(), wesnothd::game::ban_user(), wesnothd::game::kick_member(), wesnothd::game::mute_observer(), wesnothd::game::perform_controller_tweaks(), wesnothd::game::process_turn(), wesnothd::game::process_whiteboard(), wesnothd::game::remove_player(), wesnothd::game::start_game(), wesnothd::game::unban_user(), and wesnothd::game::unmute_observer().
#define WRN_CONFIG LOG_STREAM(warn, log_config) |
Definition at line 37 of file game.cpp.
Referenced by wesnothd::game::save_replay(), and wesnothd::game::send_history().
#define WRN_GAME LOG_STREAM(warn, log_server) |
Definition at line 33 of file game.cpp.
Referenced by wesnothd::game::missing_user().
const wesnothd::game& game_ |
Definition at line 1393 of file game.cpp.
Referenced by game::load_game_exception::load_game_exception().
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