#include "game_events/handlers.hpp"
#include "game_events/wmi_container.hpp"
#include <boost/noncopyable.hpp>
#include <boost/scoped_ptr.hpp>
#include <boost/shared_ptr.hpp>
#include <set>
#include <string>
Go to the source code of this file.
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class | game_events::manager |
| The game event manager loads the scenario configuration object, and ensures that events are handled according to the scenario configuration for its lifetime. More...
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class | game_events::manager::iteration |
| This class is similar to an input iterator through event handlers, except each instance knows its own end (determined when constructed). More...
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