15 #ifndef GUI_DIALOGS_LOAD_GAME_HPP_INCLUDED
16 #define GUI_DIALOGS_LOAD_GAME_HPP_INCLUDED
71 const config& cfg_summary);
79 std::vector<savegame::save_info>& games);
91 std::vector<savegame::save_info>
games_;
const config & cache_config_
tfield_bool * chk_cancel_orders_
virtual const std::string & window_id() const
Inherited from tdialog, implemented by REGISTER_DIALOG.
std::vector< savegame::save_info > games_
bool cancel_orders() const
void pre_show(twindow &window)
Inherited from tdialog.
base class of top level items, the only item which needs to store the final canvases to draw on ...
A class inherited from ttext_box that displays its input as stars.
tfield_bool * chk_show_replay_
std::vector< std::string > last_words_
bool compare_date_rev(unsigned i1, unsigned i2) const
const std::string & filename() const
Abstract base class for all dialogs.
void delete_button_callback(twindow &window)
bool compare_date(unsigned i1, unsigned i2) const
bool compare_name_rev(unsigned i1, unsigned i2) const
void fill_game_list(twindow &window, std::vector< savegame::save_info > &games)
bool change_difficulty() const
void display_savegame(twindow &window)
void list_item_clicked(twindow &window)
void post_show(twindow &window)
Inherited from tdialog.
void filter_text_changed(ttext_ *textbox, const std::string &text)
bool compare_name(unsigned i1, unsigned i2) const
void evaluate_summary_string(std::stringstream &str, const config &cfg_summary)
tgame_load(const config &cache_config)
tfield_bool * chk_change_difficulty_
A config object defines a single node in a WML file, with access to child nodes.
Specialized field class for boolean.
GLsizei const GLcharARB ** string
Abstract base class for text items.
Specialized field class for text.