#include "scripting/lua_kernel_base.hpp"
#include "game_events/action_wml.hpp"
#include <stack>
#include <string>
Go to the source code of this file.
Classes | |
class | game_lua_kernel |
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
game_events | |
Domain specific events. | |
Typedefs | |
typedef int(* | lua_CFunction )(lua_State *L) |
Definition at line 46 of file game_lua_kernel.hpp.