#include "scripting/lua_kernel_base.hpp"#include "game_events/action_wml.hpp"#include <stack>#include <string>

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Classes | |
| class | game_lua_kernel |
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| game_events | |
| Domain specific events. | |
Typedefs | |
| typedef int(* | lua_CFunction )(lua_State *L) |
Definition at line 46 of file game_lua_kernel.hpp.
1.8.8