20 #ifndef AI_GAMESTATE_OBSERVER_HPP_INCLUDED
21 #define AI_GAMESTATE_OBSERVER_HPP_INCLUDED
int gamestate_change_counter_
bool is_gamestate_changed()
Check if the gamestate has changed since last reset reset is done once on construction, and can be done by hand via reset() method.
void handle_generic_event(const std::string &event_name)
A small explanation about what's going on here: Each action has access to two game_info objects First...
void reset()
Reset the counter of gamestate changes.
virtual ~gamestate_observer()
GLsizei const GLcharARB ** string