#include "help_text_area.hpp"
#include "config.hpp"
#include "game_config.hpp"
#include "help/help_impl.hpp"
#include "image.hpp"
#include "log.hpp"
#include "sdl/rect.hpp"
#include "serialization/parser.hpp"
#include "util.hpp"
#include "video.hpp"
#include <algorithm>
#include <ostream>
#include <vector>
#include <SDL.h>
Go to the source code of this file.
Value:
handle_##
name##_cfg(child); \
} while (0)
GLuint const GLchar * name
config & child(const std::string &key, int n=0)
Returns the nth child with the given key, or a reference to an invalid config if there is none...
A config object defines a single node in a WML file, with access to child nodes.
Referenced by help::help_text_area::set_items().