#include "hotkey/hotkey_handler.hpp"
#include "actions/create.hpp"
#include "formula/string_utils.hpp"
#include "game_display.hpp"
#include "game_errors.hpp"
#include "game_events/menu_item.hpp"
#include "game_events/wmi_container.hpp"
#include "game_preferences.hpp"
#include "game_state.hpp"
#include "hotkey/hotkey_command.hpp"
#include "hotkey/hotkey_item.hpp"
#include "play_controller.hpp"
#include "preferences_display.hpp"
#include "savegame.hpp"
#include "saved_game.hpp"
#include "whiteboard/manager.hpp"
#include "wmi_pager.hpp"
#include "units/unit.hpp"
Go to the source code of this file.
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static void | trim_items (std::vector< std::string > &newitems) |
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Definition at line 368 of file hotkey_handler.cpp.
Referenced by play_controller::hotkey_handler::expand_autosaves().