21 #ifndef HOTKEY_HANDLER_SP_HPP_INCL_
22 #define HOTKEY_HANDLER_SP_HPP_INCL_
28 #include <boost/scoped_ptr.hpp>
29 #include <boost/shared_ptr.hpp>
virtual void rename_unit()
virtual void replay_show_everything() override
virtual void end_unit_turn()
virtual void clear_labels()
virtual void load_autosave(const std::string &filename)
boost::shared_ptr< wb::manager > whiteboard_manager_
virtual void unit_hold_position()
virtual void replay_exit() override
virtual void replay_show_each() override
Stores all information related to functions that can be bound to hotkeys.
virtual void user_command()
virtual void whiteboard_bump_down_action()
virtual void toggle_shroud_updates()
This file implements all the hotkey handling and menu details for play controller.
virtual void create_unit()
virtual void whiteboard_suppose_dead()
virtual void update_shroud_now()
virtual void whiteboard_execute_all_actions()
void replay_show_everything()
virtual void replay_next_side() override
virtual void change_side()
replay_controller * get_replay_controller()
virtual void clear_messages()
virtual void replay_show_team1() override
virtual void continue_move()
replay_controller & get_replay_controller()
virtual void whiteboard_bump_up_action()
virtual void play_replay() override
virtual void replay_next_move() override
virtual hotkey::ACTION_STATE get_action_state(hotkey::HOTKEY_COMMAND command, int index) const
virtual bool can_execute_command(const hotkey::hotkey_command &command, int index=-1) const
Check if a command can be executed.
virtual void whiteboard_toggle()
virtual void whiteboard_delete_action()
virtual void ai_formula()
hotkey_handler(playsingle_controller &, saved_game &)
virtual void label_settings()
virtual void whiteboard_execute_action()
virtual void custom_command()
virtual void replay_next_turn() override
virtual void stop_replay() override
virtual void repeat_recruit()
playsingle_controller & playsingle_controller_
GLsizei const GLcharARB ** string
virtual void reset_replay() override
virtual void label_terrain(bool)