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hotkey_manager.hpp
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1 /*
2  Copyright (C) 2003 - 2016 by David White <[email protected]>
3  Part of the Battle for Wesnoth Project http://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #ifndef HOTKEY_MANAGER_HPP_INCLUDED
16 #define HOTKEY_MANAGER_HPP_INCLUDED
17 
18 
19 /* The hotkey system allows hotkey definitions to be loaded from
20  * configuration objects, and then detect if a keyboard event
21  * refers to a hotkey command being executed.
22  */
23 namespace hotkey {
24 
25 /// this class is initialized once at game start
26 /// put all initialization and wipe code in the methods here.
27 class manager {
28 public:
29  manager();
30  static void init();
31  static void wipe();
32  ~manager();
33 };
34 
35 }
36 
37 #endif
this class is initialized once at game start put all initialization and wipe code in the methods here...
Keyboard shortcuts for game actions.
static void init()
static void wipe()