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hotkey
hotkey_manager.hpp
Go to the documentation of this file.
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/*
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Copyright (C) 2003 - 2016 by David White <
[email protected]
>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef HOTKEY_MANAGER_HPP_INCLUDED
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#define HOTKEY_MANAGER_HPP_INCLUDED
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/* The hotkey system allows hotkey definitions to be loaded from
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* configuration objects, and then detect if a keyboard event
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* refers to a hotkey command being executed.
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*/
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namespace
hotkey
{
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/// this class is initialized once at game start
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/// put all initialization and wipe code in the methods here.
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class
manager
{
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public
:
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manager
();
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static
void
init
();
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static
void
wipe
();
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~manager
();
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};
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}
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#endif
hotkey::manager
this class is initialized once at game start put all initialization and wipe code in the methods here...
Definition:
hotkey_manager.hpp:27
hotkey
Keyboard shortcuts for game actions.
Definition:
controller_base.hpp:54
hotkey::manager::manager
manager()
Definition:
hotkey_manager.cpp:23
hotkey::manager::init
static void init()
Definition:
hotkey_manager.cpp:28
hotkey::manager::wipe
static void wipe()
Definition:
hotkey_manager.cpp:33
hotkey::manager::~manager
~manager()
Definition:
hotkey_manager.cpp:40
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