#include "lua_types.hpp"
Go to the source code of this file.
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static char const | v_executeKey = 0 |
static char const | v_getunitKey = 0 |
static char const | v_unitvarKey = 0 |
static char const | v_ustatusKey = 0 |
static char const | v_uattacksKey = 0 |
static char const | v_uattackKey = 0 |
static char const | v_formulaKey = 0 |
luatypekey const | executeKey = static_cast<void *>(const_cast<char *>(&v_executeKey)) |
luatypekey const | getunitKey = static_cast<void *>(const_cast<char *>(&v_getunitKey)) |
luatypekey const | unitvarKey = static_cast<void *>(const_cast<char *>(&v_unitvarKey)) |
luatypekey const | ustatusKey = static_cast<void *>(const_cast<char *>(&v_ustatusKey)) |
luatypekey const | uattacksKey = static_cast<void *>(const_cast<char *>(&v_uattacksKey)) |
luatypekey const | uattackKey = static_cast<void *>(const_cast<char *>(&v_uattackKey)) |
luatypekey const | formulaKey = static_cast<void *>(const_cast<char *>(&v_formulaKey)) |
luatypekey const executeKey = static_cast<void *>(const_cast<char *>(&v_executeKey)) |
Definition at line 27 of file lua_types.cpp.
Referenced by lua_kernel_base::lua_kernel_base(), luaW_pcall(), and lua_kernel_base::protected_call().
luatypekey const formulaKey = static_cast<void *>(const_cast<char *>(&v_formulaKey)) |
Definition at line 33 of file lua_types.cpp.
Referenced by lua_formula_bridge::intf_compile_formula(), lua_formula_bridge::intf_eval_formula(), and lua_formula_bridge::register_metatables().
luatypekey const getunitKey = static_cast<void *>(const_cast<char *>(&v_getunitKey)) |
Definition at line 28 of file lua_types.cpp.
Referenced by ai::call_lua_filter_fcn(), game_lua_kernel::game_lua_kernel(), intf_copy_unit(), intf_create_unit(), game_lua_kernel::intf_erase_unit(), game_lua_kernel::intf_extract_unit(), game_lua_kernel::intf_find_vacant_tile(), game_lua_kernel::intf_get_displayed_unit(), game_lua_kernel::intf_get_recall_units(), game_lua_kernel::intf_get_unit(), game_lua_kernel::intf_get_units(), game_lua_kernel::intf_match_unit(), game_lua_kernel::intf_put_recall_unit(), game_lua_kernel::intf_put_unit(), luaW_pushfaivariant(), luaW_pushlocalunit(), luaW_tounit(), luaW_tounit_ptr(), and game_lua_kernel::run_filter().
luatypekey const uattackKey = static_cast<void *>(const_cast<char *>(&v_uattackKey)) |
Definition at line 32 of file lua_types.cpp.
Referenced by game_lua_kernel::game_lua_kernel(), and impl_unit_attacks_get().
luatypekey const uattacksKey = static_cast<void *>(const_cast<char *>(&v_uattacksKey)) |
Definition at line 31 of file lua_types.cpp.
Referenced by game_lua_kernel::game_lua_kernel(), impl_unit_get(), and impl_unit_type_get().
luatypekey const unitvarKey = static_cast<void *>(const_cast<char *>(&v_unitvarKey)) |
Definition at line 29 of file lua_types.cpp.
Referenced by game_lua_kernel::game_lua_kernel(), and impl_unit_get().
luatypekey const ustatusKey = static_cast<void *>(const_cast<char *>(&v_ustatusKey)) |
Definition at line 30 of file lua_types.cpp.
Referenced by game_lua_kernel::game_lua_kernel(), and impl_unit_get().
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Definition at line 18 of file lua_types.cpp.
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Definition at line 24 of file lua_types.cpp.
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Definition at line 19 of file lua_types.cpp.
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Definition at line 23 of file lua_types.cpp.
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Definition at line 22 of file lua_types.cpp.
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Definition at line 20 of file lua_types.cpp.
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Definition at line 21 of file lua_types.cpp.