Routines related to game-maps, terrain, locations, directions. More...
#include "map/map.hpp"
#include "global.hpp"
#include "config.hpp"
#include "formula/string_utils.hpp"
#include "log.hpp"
#include "map/exception.hpp"
#include "serialization/parser.hpp"
#include "serialization/string_utils.hpp"
#include "terrain/terrain.hpp"
#include "terrain/type_data.hpp"
#include "wml_exception.hpp"
#include <algorithm>
#include <sstream>
#include <utility>
#include <boost/optional.hpp>
Go to the source code of this file.
Macros | |
#define | ERR_CF LOG_STREAM(err, log_config) |
#define | LOG_G LOG_STREAM(info, lg::general()) |
#define | DBG_G LOG_STREAM(debug, lg::general()) |
Variables | |
static lg::log_domain | log_config ("config") |
#define DBG_G LOG_STREAM(debug, lg::general()) |
Definition at line 43 of file map.cpp.
Referenced by gamemap::gamemap().
#define ERR_CF LOG_STREAM(err, log_config) |
Definition at line 41 of file map.cpp.
Referenced by gamemap::read().
#define LOG_G LOG_STREAM(info, lg::general()) |
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