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map.cpp File Reference

Routines related to game-maps, terrain, locations, directions. More...

#include "map/map.hpp"
#include "global.hpp"
#include "config.hpp"
#include "formula/string_utils.hpp"
#include "log.hpp"
#include "map/exception.hpp"
#include "serialization/parser.hpp"
#include "serialization/string_utils.hpp"
#include "terrain/terrain.hpp"
#include "terrain/type_data.hpp"
#include "wml_exception.hpp"
#include <algorithm>
#include <sstream>
#include <utility>
#include <boost/optional.hpp>
Include dependency graph for map.cpp:

Go to the source code of this file.

Macros

#define ERR_CF   LOG_STREAM(err, log_config)
 
#define LOG_G   LOG_STREAM(info, lg::general())
 
#define DBG_G   LOG_STREAM(debug, lg::general())
 

Variables

static lg::log_domain log_config ("config")
 

Detailed Description

Routines related to game-maps, terrain, locations, directions.

etc.

Definition in file map.cpp.

Macro Definition Documentation

#define DBG_G   LOG_STREAM(debug, lg::general())

Definition at line 43 of file map.cpp.

Referenced by gamemap::gamemap().

#define ERR_CF   LOG_STREAM(err, log_config)

Definition at line 41 of file map.cpp.

Referenced by gamemap::read().

#define LOG_G   LOG_STREAM(info, lg::general())

Definition at line 42 of file map.cpp.

Variable Documentation

lg::log_domain log_config("config")
static