#include <string>
Go to the source code of this file.
Functions | |
std::string | random_generate_map (const std::string &parms, const config &cfg) |
config | random_generate_scenario (const std::string &parms, const config &cfg) |
map_generator * | create_map_generator (const std::string &name, const config &cfg) |
map_generator* create_map_generator | ( | const std::string & | name, |
const config & | cfg | ||
) |
Definition at line 31 of file map_create.cpp.
Referenced by ng::random_map::create_map_generator(), editor::context_manager::init_map_generators(), random_generate_map(), and random_generate_scenario().
std::string random_generate_map | ( | const std::string & | parms, |
const config & | cfg | ||
) |
Definition at line 46 of file map_create.cpp.
References create_map_generator(), random_new::generator, parameters, and utils::split().
Referenced by saved_game::expand_random_scenario().
config random_generate_scenario | ( | const std::string & | parms, |
const config & | cfg | ||
) |
Definition at line 63 of file map_create.cpp.
References create_map_generator(), random_new::generator, parameters, and utils::split().
Referenced by saved_game::expand_random_scenario().