#include "mouse_events.hpp"
#include "global.hpp"
#include "actions/attack.hpp"
#include "actions/move.hpp"
#include "actions/undo.hpp"
#include "config.hpp"
#include "cursor.hpp"
#include "dialogs.hpp"
#include "game_board.hpp"
#include "game_config.hpp"
#include "game_events/manager.hpp"
#include "game_events/pump.hpp"
#include "gettext.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/dialogs/unit_attack.hpp"
#include "gui/widgets/settings.hpp"
#include "gui/widgets/window.hpp"
#include "language.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "marked-up_text.hpp"
#include "pathfind/teleport.hpp"
#include "play_controller.hpp"
#include "replay_helper.hpp"
#include "sdl/utils.hpp"
#include "serialization/string_utils.hpp"
#include "sound.hpp"
#include "synced_context.hpp"
#include "team.hpp"
#include "tod_manager.hpp"
#include "tstring.hpp"
#include "units/unit.hpp"
#include "units/animation_component.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "units/ptr.hpp"
#include "whiteboard/manager.hpp"
#include "whiteboard/typedefs.hpp"
#include "wml_separators.hpp"
#include <boost/intrusive_ptr.hpp>
#include <boost/shared_ptr.hpp>
#include <cassert>
#include <new>
#include <ostream>
#include <string>
#include <SDL_mouse.h>
#include <SDL_video.h>
Go to the source code of this file.
Namespaces | |
gui | |
General purpose widgets. | |
events | |
Handling of system events. | |
Macros | |
#define | ERR_NG LOG_STREAM(err, log_engine) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
Variables | |
static lg::log_domain | log_engine ("engine") |
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 69 of file mouse_events.cpp.
Referenced by events::mouse_handler::show_attack_dialog().
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 70 of file mouse_events.cpp.
Referenced by events::mouse_handler::move_unit_along_route().
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static |