15 #ifndef GUI_DIALOGS_MP_CREATE_GAME_HPP_INCLUDED
16 #define GUI_DIALOGS_MP_CREATE_GAME_HPP_INCLUDED
void update_map(twindow &window)
tfield_integer * experience_
tfield_bool * use_map_settings_
All fields are also in the normal field vector, but they need to be manually controlled as well so ad...
tfield_bool * start_time_
void update_map_settings(twindow &window)
Template class to implement the generic field implementation.
base class of top level items, the only item which needs to store the final canvases to draw on ...
A class inherited from ttext_box that displays its input as stars.
Abstract base class for all dialogs.
virtual const std::string & window_id() const
Inherited from tdialog, implemented by REGISTER_DIALOG.
void pre_show(twindow &window)
Inherited from tdialog.
tmp_create_game(const config &cfg)
A config object defines a single node in a WML file, with access to child nodes.
void post_show(twindow &window)
Inherited from tdialog.
Specialized field class for boolean.
GLsizei const GLcharARB ** string
tfield_integer * support_