#include "mp_ui_alerts.hpp"
#include "global.hpp"
#include "desktop/notifications.hpp"
#include "formula/string_utils.hpp"
#include "game_config.hpp"
#include "gettext.hpp"
#include "preferences.hpp"
#include "sound.hpp"
#include <string>
#include <vector>
Go to the source code of this file.
Namespaces | |
mp_ui_alerts | |
This namespace provides handlers which play the sounds / notificaitons for various mp server events, depending on the preference configuration. | |
Functions | |
void | mp_ui_alerts::player_joins (bool is_lobby) |
void | mp_ui_alerts::player_leaves (bool is_lobby) |
void | mp_ui_alerts::public_message (bool is_lobby, const std::string &sender, const std::string &message) |
void | mp_ui_alerts::friend_message (bool is_lobby, const std::string &sender, const std::string &message) |
void | mp_ui_alerts::private_message (bool is_lobby, const std::string &sender, const std::string &message) |
void | mp_ui_alerts::server_message (bool is_lobby, const std::string &sender, const std::string &message) |
void | mp_ui_alerts::ready_for_start () |
void | mp_ui_alerts::game_has_begun () |
void | mp_ui_alerts::turn_changed (const std::string &player_name) |
bool | mp_ui_alerts::get_def_pref_sound (const std::string &id) |
bool | mp_ui_alerts::get_def_pref_notif (const std::string &id) |
bool | mp_ui_alerts::get_def_pref_lobby (const std::string &id) |
Variables | |
const std::vector< std::string > | mp_ui_alerts::items = {"player_joins", "player_leaves", "private_message", "friend_message", "public_message", "server_message", "ready_for_start", "game_has_begun", "turn_changed"} |