#include "commandline_options.hpp"
#include "connect_engine.hpp"
#include "multiplayer_ui.hpp"
#include "widgets/combo_drag.hpp"
#include "widgets/scrollpane.hpp"
#include "widgets/slider.hpp"
Go to the source code of this file.
Classes | |
class | mp::connect |
class | mp::connect::side |
struct | mp::connect::process_event_data |
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
mp | |
This module controls the multiplayer lobby. | |
Functions | |
std::vector< std::string > | mp::controller_options_names (const std::vector< ng::controller_option > &controller_options) |