The Battle for Wesnoth  1.13.4+dev
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multiplayer_connect.hpp File Reference
#include "commandline_options.hpp"
#include "connect_engine.hpp"
#include "multiplayer_ui.hpp"
#include "widgets/combo_drag.hpp"
#include "widgets/scrollpane.hpp"
#include "widgets/slider.hpp"
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Classes

class  mp::connect
 
class  mp::connect::side
 
struct  mp::connect::process_event_data
 

Namespaces

 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
 
 mp
 This module controls the multiplayer lobby.
 

Functions

std::vector< std::stringmp::controller_options_names (const std::vector< ng::controller_option > &controller_options)