#include "commandline_options.hpp"#include "connect_engine.hpp"#include "multiplayer_ui.hpp"#include "widgets/combo_drag.hpp"#include "widgets/scrollpane.hpp"#include "widgets/slider.hpp"

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Classes | |
| class | mp::connect |
| class | mp::connect::side |
| struct | mp::connect::process_event_data |
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| mp | |
| This module controls the multiplayer lobby. | |
Functions | |
| std::vector< std::string > | mp::controller_options_names (const std::vector< ng::controller_option > &controller_options) |
1.8.8