Classes | |
struct | coordinate |
Contains an x and y coordinate used for starting positions in maps. More... | |
struct | error |
struct | t_match |
This structure can be used for matching terrain strings. More... | |
struct | t_terrain |
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separated by a caret and each group consists of 2 to 4 characters if no second layer is defined it is stored as 0xFFFFFFFF, if the second layer is empty (needed for matching) the layer has the value 0. More... | |
Typedefs | |
typedef uint32_t | t_layer |
typedef std::vector< t_terrain > | t_list |
typedef std::vector < std::vector< t_terrain > > | t_map |
using | tstarting_positions = boost::bimaps::bimap< boost::bimaps::set_of< std::string >, boost::bimaps::multiset_of< coordinate >> |
Functions | |
size_t | max_map_size () |
Return the maximum allowed map size (in either dimension), the maximum map area is, therefore, this value squared. More... | |
static t_layer | get_layer_mask_ (t_layer terrain) |
Get the mask for a single layer. More... | |
static t_terrain | get_mask_ (const t_terrain &terrain) |
Gets a mask for a terrain, this mask is used for wildcard matching. More... | |
static t_layer | string_to_layer_ (const char *begin, const char *end) |
Converts a string to a layer. More... | |
static t_layer | string_to_layer_ (const std::string &str) |
static t_terrain | string_to_number_ (std::string str, std::string &start_position, const t_layer filler) |
Converts a terrain string to a number. More... | |
static t_terrain | string_to_number_ (const std::string &str, const t_layer filler=NO_LAYER) |
static std::string | number_to_string_ (t_terrain terrain, const std::string &start_position="") |
Converts a terrain number to a string. More... | |
static t_terrain | string_to_builder_number_ (std::string str) |
Converts a terrain string to a number for the builder. More... | |
const t_match | ALL_FORESTS ("F*,*^F*") |
t_terrain | read_terrain_code (const std::string &str, const t_layer filler=NO_LAYER) |
Reads a single terrain from a string. More... | |
std::string | write_terrain_code (const t_terrain &tcode) |
Writes a single terrain code to a string. More... | |
t_list | read_list (const std::string &str, const t_layer filler=NO_LAYER) |
Reads a list of terrains from a string, when reading the. More... | |
std::string | write_list (const t_list &list) |
Writes a list of terrains to a string, only writes the new format. More... | |
t_map | read_game_map (const std::string &str, tstarting_positions &starting_positions, coordinate border_offset=coordinate{0, 0}) |
Reads a gamemap string into a 2D vector. More... | |
std::string | write_game_map (const t_map &map, const tstarting_positions &starting_positions=tstarting_positions(), coordinate border_offset=coordinate{0, 0}) |
Write a gamemap in to a vector string. More... | |
bool | terrain_matches (const t_terrain &src, const t_terrain &dest) |
Tests whether a specific terrain matches an expression, for matching rules see above. More... | |
bool | terrain_matches (const t_terrain &src, const t_list &dest) |
Tests whether a specific terrain matches a list of expressions. More... | |
bool | terrain_matches (const t_terrain &src, const t_match &dest) |
Tests whether a certain terrain matches a list of expressions, for matching rules see above. More... | |
bool | has_wildcard (const t_terrain &tcode) |
Tests whether a terrain code contains a wildcard. More... | |
bool | has_wildcard (const t_list &list) |
Tests whether a terrain-code list contains at least one item with a wildcard. More... | |
t_map | read_builder_map (const std::string &str) |
Reads a builder map. More... | |
bool | operator< (const t_terrain &a, const t_terrain &b) |
bool | operator== (const t_terrain &a, const t_terrain &b) |
bool | operator!= (const t_terrain &a, const t_terrain &b) |
t_terrain | operator& (const t_terrain &a, const t_terrain &b) |
t_terrain | operator| (const t_terrain &a, const t_terrain &b) |
std::ostream & | operator<< (std::ostream &s, const t_terrain &a) |
typedef uint32_t t_translation::t_layer |
Definition at line 36 of file translation.hpp.
typedef std::vector<t_terrain> t_translation::t_list |
Definition at line 75 of file translation.hpp.
typedef std::vector<std::vector<t_terrain> > t_translation::t_map |
Definition at line 76 of file translation.hpp.
using t_translation::tstarting_positions = typedef boost::bimaps::bimap<boost::bimaps::set_of<std::string>, boost::bimaps::multiset_of<coordinate>> |
Definition at line 205 of file translation.hpp.
const t_match t_translation::ALL_FORESTS | ( | "F* | , |
*^F *" | |||
) |
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inlinestatic |
Get the mask for a single layer.
terrain | 1 layer of a terrain, might have a wildcard. |
Definition at line 663 of file translation.cpp.
Referenced by get_mask_(), and has_wildcard().
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Gets a mask for a terrain, this mask is used for wildcard matching.
terrain | The terrain which might have a wildcard. |
Definition at line 688 of file translation.cpp.
References t_translation::t_terrain::base, get_layer_mask_(), NO_LAYER, and t_translation::t_terrain::overlay.
Referenced by t_translation::t_match::t_match(), and terrain_matches().
bool t_translation::has_wildcard | ( | const t_terrain & | tcode | ) |
Tests whether a terrain code contains a wildcard.
tcode | the terrain code to test for a wildcard |
Definition at line 561 of file translation.cpp.
References t_translation::t_terrain::base, get_layer_mask_(), NO_LAYER, and t_translation::t_terrain::overlay.
Referenced by has_wildcard(), and terrain_matches().
bool t_translation::has_wildcard | ( | const t_list & | list | ) |
Tests whether a terrain-code list contains at least one item with a wildcard.
list | the list to test for a wildcard |
Definition at line 570 of file translation.cpp.
References has_wildcard(), and itor.
size_t t_translation::max_map_size | ( | ) |
Return the maximum allowed map size (in either dimension), the maximum map area is, therefore, this value squared.
Definition at line 36 of file translation.cpp.
Referenced by read_game_map().
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Converts a terrain number to a string.
terrain | The terrain number to convert. |
start_position | The starting position, if smaller than 0 it's ignored else it's written. |
Definition at line 777 of file translation.cpp.
References t_translation::t_terrain::base, i, NO_LAYER, and t_translation::t_terrain::overlay.
Referenced by write_game_map(), write_list(), and write_terrain_code().
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Definition at line 64 of file translation.hpp.
References t_translation::t_terrain::base, and t_translation::t_terrain::overlay.
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Definition at line 67 of file translation.hpp.
References t_translation::t_terrain::base, and t_translation::t_terrain::overlay.
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Definition at line 58 of file translation.hpp.
References t_translation::t_terrain::base, and t_translation::t_terrain::overlay.
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Definition at line 182 of file translation.hpp.
References write_terrain_code().
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Definition at line 61 of file translation.hpp.
References t_translation::t_terrain::base, and t_translation::t_terrain::overlay.
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Definition at line 70 of file translation.hpp.
References t_translation::t_terrain::base, and t_translation::t_terrain::overlay.
t_map t_translation::read_builder_map | ( | const std::string & | str | ) |
Reads a builder map.
A builder map differs a great deal from a normal map, hence the different functions.
str | The map data, a terrain letter is either a * or a . or a number as anchor. The star or dot are stored in the base part of the terrain and the anchor in the overlay part. If more letters are allowed as special case they will be stored in the base part. Anchor 0 is no anchor. |
Definition at line 588 of file translation.cpp.
References utils::isnewline(), string_to_builder_number_(), and gui2::terrain.
Referenced by terrain_builder::parse_mapstring().
t_map t_translation::read_game_map | ( | const std::string & | str, |
tstarting_positions & | starting_positions, | ||
coordinate | border_offset = coordinate{0, 0} |
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) |
Reads a gamemap string into a 2D vector.
str | A string containing the gamemap, the following rules are stated for a gamemap:
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starting_positions | This parameter will be filled with the starting locations found. Starting locations can only occur once if multiple definitions occur of the same position only the last is stored. The returned value is a map: |
Definition at line 273 of file translation.cpp.
References ERR_G, error(), utils::isnewline(), max_map_size(), NO_LAYER, string_to_number_(), gui2::terrain, WRN_G, t_translation::coordinate::x, and t_translation::coordinate::y.
Referenced by gamemap::read().
t_list t_translation::read_list | ( | const std::string & | str, |
const t_layer | filler = NO_LAYER |
||
) |
Reads a list of terrains from a string, when reading the.
str | A string with one or more terrain codes (see read_terrain_code) |
filler | If there's no layer, this value will be used as the second layer |
Definition at line 223 of file translation.cpp.
References string_to_number_(), and gui2::terrain.
Referenced by default_map_generator_job::default_generate_map(), preferences::manager::manager(), gamemap::overlay(), place_village(), placing_score(), and terrain_type::terrain_type().
t_terrain t_translation::read_terrain_code | ( | const std::string & | str, |
const t_layer | filler = NO_LAYER |
||
) |
Reads a single terrain from a string.
str | The string which should contain 1 terrain code; the new format of a terrain code is 2 to 4 characters in the set * [a-Z][A-Z]/|\_ *The underscore is intended for internal use. Other letters and characters are not validated but users of these letters can get nasty surprises. The * is used as wildcard in some cases. The terrain code can be two groups separated by a caret, the first group is the base terrain, the second the overlay terrain. |
filler | if there's no layer this value will be used as the second layer |
Definition at line 213 of file translation.cpp.
References string_to_number_().
Referenced by game_board::change_terrain(), editor::context_manager::create_default_context(), default_map_generator_job::default_generate_map(), game_lua_kernel::intf_get_terrain_info(), intf_unit_defense(), intf_unit_jamming_cost(), intf_unit_movement_cost(), and intf_unit_vision_cost().
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static |
Converts a terrain string to a number for the builder.
The translation rules differ from the normal conversion rules
str | The terrain string. |
Definition at line 823 of file translation.cpp.
References lexical_cast_default(), and schema_validation::number.
Referenced by read_builder_map().
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Converts a string to a layer.
str | The terrain string to convert, but needs to be sanitized so no spaces and only the terrain to convert. |
Definition at line 697 of file translation.cpp.
References _(), c, i, NO_LAYER, and VALIDATE.
Referenced by string_to_layer_(), and string_to_number_().
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Definition at line 74 of file translation.cpp.
References string_to_layer_().
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Converts a terrain string to a number.
str | The terrain string with an optional number. |
start_position | Returns the start_position, the caller should set it on -1 and it's only changed it there is a starting position found. |
filler | If the terrain has only 1 layer then the filler will be used as the second layer. |
Definition at line 732 of file translation.cpp.
References t_translation::t_terrain::base, NO_LAYER, t_translation::t_terrain::overlay, string_to_layer_(), VOID_TERRAIN, and WILDCARD.
Referenced by read_game_map(), read_list(), read_terrain_code(), and string_to_number_().
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Definition at line 727 of file translation.cpp.
References string_to_number_().
bool t_translation::terrain_matches | ( | const t_terrain & | src, |
const t_terrain & | dest | ||
) |
Tests whether a specific terrain matches an expression, for matching rules see above.
src | the value to match (may not contain wildcards) |
dest | the expression to match against |
Definition at line 408 of file translation.cpp.
Referenced by default_map_generator_job::default_generate_map(), flood_name(), terrain_filter::match_internal(), unit_animation::matches(), gamemap::overlay(), and terrain_builder::terrain_matches().
bool t_translation::terrain_matches | ( | const t_terrain & | src, |
const t_list & | dest | ||
) |
Tests whether a specific terrain matches a list of expressions.
The list can use wildcard matching with *. It also has an inversion function. When a ! is found the result of the match is inverted. The matching stops at the first match (regardless of the ! found) the data is match from start to end.
Example: Ww, W* does match and returns true Ww, {!, W*} does match and returns false (due to the !) WW, Ww doesn't match and return false
Multilayer rules: If a terrain has multiple layers, each layer will be matched separately, returning true only if both layers match.
Example: A*^* matches Abcd but also Abcd^Abcd A*^ matches Abcd but not Abcd^Abcd A*^Abcd does not match Abcd but matches Abcd^Abcd
Note: If an expression doesn't specify a second layer (i.e. it contains no caret) the second layer will be filled in with a default value (See read_terrain_code and read_list).
In the terrain building code, the second layer will default to the wildcard, so both A* and A*^* will match Abcd^Abcd
src | the value to match (may not contain wildcards) |
dest | the list of expressions to match against |
Definition at line 413 of file translation.cpp.
References t_translation::t_terrain::base, get_mask_(), has_wildcard(), itor, and t_translation::t_terrain::overlay.
bool t_translation::terrain_matches | ( | const t_terrain & | src, |
const t_match & | dest | ||
) |
Tests whether a certain terrain matches a list of expressions, for matching rules see above.
The matching requires some bit mask which impose a certain overhead. This version uses a cache to cache the masks so if a list needs to be matched often this version is preferred.
src | the value to match (may not contain wildcards) |
dest | the cached list of expressions to match against |
Definition at line 496 of file translation.cpp.
References t_translation::t_terrain::base, t_translation::t_match::has_wildcard, i, t_translation::t_match::is_empty, t_translation::t_match::mask, t_translation::t_match::masked_terrain, t_translation::t_terrain::overlay, and t_translation::t_match::terrain.
std::string t_translation::write_game_map | ( | const t_map & | map, |
const tstarting_positions & | starting_positions = tstarting_positions() , |
||
coordinate | border_offset = coordinate{0, 0} |
||
) |
Write a gamemap in to a vector string.
map | A terrain vector, as returned from read_game_map |
starting_positions | A starting positions map, as returned from read_game_map |
Definition at line 378 of file translation.cpp.
References itor, number_to_string_(), t_translation::coordinate::x, and t_translation::coordinate::y.
Referenced by cave_map_generator::cave_map_generator_job::cave_map_generator_job(), output_map(), and gamemap::write().
std::string t_translation::write_list | ( | const t_list & | list | ) |
Writes a list of terrains to a string, only writes the new format.
list | A vector with one or more terrain codes |
Definition at line 257 of file translation.cpp.
References itor, and number_to_string_().
Referenced by terrain_builder::parse_config(), and preferences::manager::~manager().
std::string t_translation::write_terrain_code | ( | const t_terrain & | tcode | ) |
Writes a single terrain code to a string.
The writers only support the new format.
tcode | The terrain code to convert to a string |
Definition at line 218 of file translation.cpp.
References number_to_string_().
Referenced by terrain_builder::add_off_map_rule(), movetype::terrain_info::data::calc_value(), default_map_generator_job::default_generate_map(), game_lua_kernel::intf_get_terrain(), operator<<(), terrain_builder::parse_mapstring(), place_village(), gamemap::read(), terrain_type::terrain_type(), and gamemap::write_terrain().
const t_match t_translation::ALL_FORESTS |
Referenced by default_map_generator_job::default_generate_map().
const t_match t_translation::ALL_HILLS |
Definition at line 146 of file translation.hpp.
const t_match t_translation::ALL_MOUNTAINS |
Definition at line 147 of file translation.hpp.
Referenced by default_map_generator_job::default_generate_map().
const t_match t_translation::ALL_SWAMPS |
Definition at line 148 of file translation.hpp.
Referenced by default_map_generator_job::default_generate_map().
const t_terrain t_translation::BASE = string_to_number_("_bas") |
Definition at line 143 of file translation.cpp.
Referenced by merge_alias_lists().
const t_terrain t_translation::CAVE = string_to_number_("Uu") |
Definition at line 134 of file translation.cpp.
const t_terrain t_translation::CAVE_WALL = string_to_number_("Xu") |
Definition at line 133 of file translation.cpp.
const t_terrain t_translation::DEEP_WATER = string_to_number_("Wo") |
Definition at line 127 of file translation.cpp.
Referenced by default_map_generator_job::generate_river_internal().
const t_terrain t_translation::DWARVEN_CASTLE = string_to_number_("Cud") |
Definition at line 136 of file translation.cpp.
const t_terrain t_translation::DWARVEN_KEEP = string_to_number_("Kud") |
Definition at line 137 of file translation.cpp.
const t_terrain t_translation::FOGGED = string_to_number_("_f") |
Definition at line 122 of file translation.cpp.
Referenced by editor::is_valid_terrain(), editor::editor_map::mask_to(), help::unit_topic_generator::operator()(), gamemap::overlay(), and unit_moves().
const t_terrain t_translation::FOREST = string_to_number_("Gg^Ff") |
Definition at line 129 of file translation.cpp.
Referenced by default_map_generator_job::default_generate_map().
const t_terrain t_translation::GRASS_LAND = string_to_number_("Gg") |
Definition at line 128 of file translation.cpp.
Referenced by default_map_generator_job::default_generate_map().
const t_terrain t_translation::HILL = string_to_number_("Hh") |
Definition at line 131 of file translation.cpp.
Referenced by default_map_generator_job::default_generate_map().
const t_terrain t_translation::HUMAN_CASTLE = string_to_number_("Ch") |
Definition at line 124 of file translation.cpp.
Referenced by default_map_generator_job::default_generate_map().
const t_terrain t_translation::HUMAN_KEEP = string_to_number_("Kh") |
Definition at line 125 of file translation.cpp.
Referenced by default_map_generator_job::default_generate_map().
const t_terrain t_translation::MINUS = string_to_number_("-") |
Definition at line 140 of file translation.cpp.
Referenced by movetype::terrain_info::data::calc_value(), merge_alias_lists(), help::print_behavior_description(), terrain_type::terrain_type(), and unit_defense().
const t_terrain t_translation::MOUNTAIN = string_to_number_("Mm") |
Definition at line 130 of file translation.cpp.
Referenced by default_map_generator_job::default_generate_map().
const t_layer t_translation::NO_LAYER = 0xFFFFFFFF |
Definition at line 38 of file translation.hpp.
Referenced by editor::map_context::draw_terrain_actual(), get_mask_(), has_wildcard(), terrain_type_data::merge_terrains(), number_to_string_(), read_game_map(), string_to_layer_(), string_to_number_(), and terrain_type_data::try_merge_terrains().
Definition at line 56 of file translation.hpp.
Referenced by game_board::change_terrain(), editor::editor_map::clone_column(), editor::terrain_palette::draw_item(), editor::editor_map::expand_bottom(), editor::editor_map::expand_top(), gamemap::get_terrain(), game_lua_kernel::intf_get_terrain_info(), terrain_type::is_nonnull(), terrain_type_data::merge_terrains(), terrain_builder::parse_mapstring(), editor::context_manager::resize_map_dialog(), gamemap::set_terrain(), terrain_type::terrain_type(), and terrain_type::terrain_with_default_base().
const t_terrain t_translation::NOT = string_to_number_("!") |
Definition at line 141 of file translation.cpp.
Referenced by basic_unit_filter_impl::matches().
const t_terrain t_translation::OFF_MAP_USER = string_to_number_("_off^_usr") |
Definition at line 119 of file translation.cpp.
Referenced by terrain_builder::add_off_map_rule(), display::draw_hex(), help::unit_topic_generator::operator()(), REPORT_GENERATOR(), and unit_moves().
const t_terrain t_translation::PLUS = string_to_number_("+") |
Definition at line 139 of file translation.cpp.
Referenced by movetype::terrain_info::data::calc_value(), merge_alias_lists(), help::print_behavior_description(), terrain_type::terrain_type(), and unit_defense().
const t_terrain t_translation::SHALLOW_WATER = string_to_number_("Ww") |
Definition at line 126 of file translation.cpp.
Referenced by default_map_generator_job::generate_lake(), and default_map_generator_job::generate_river_internal().
const t_terrain t_translation::STAR = string_to_number_("*") |
Definition at line 142 of file translation.cpp.
Referenced by terrain_builder::parse_mapstring().
const t_layer t_translation::TB_DOT = '.' << 24 |
Definition at line 334 of file translation.hpp.
Referenced by terrain_builder::parse_mapstring().
const t_layer t_translation::TB_STAR = '*' << 24 |
Definition at line 333 of file translation.hpp.
Referenced by terrain_builder::parse_mapstring().
const t_terrain t_translation::UNDERGROUND_VILLAGE = string_to_number_("Uu^Vu") |
Definition at line 135 of file translation.cpp.
const t_terrain t_translation::VOID_TERRAIN = string_to_number_("_s") |
Definition at line 121 of file translation.cpp.
Referenced by image::getMinimap(), terrain_type::is_nonnull(), editor::is_valid_terrain(), help::unit_topic_generator::operator()(), gamemap::overlay(), string_to_number_(), and unit_moves().
const t_layer t_translation::WILDCARD = 0x2A000000 |
Definition at line 37 of file translation.hpp.
Referenced by terrain_builder::add_constraints(), and string_to_number_().