#include "playturn.hpp"
#include "global.hpp"
#include "actions/undo.hpp"
#include "chat_events.hpp"
#include "config.hpp"
#include "display_chat_manager.hpp"
#include "formula/string_utils.hpp"
#include "game_board.hpp"
#include "game_display.hpp"
#include "game_end_exceptions.hpp"
#include "gettext.hpp"
#include "gui/dialogs/simple_item_selector.hpp"
#include "log.hpp"
#include "utils/make_enum.hpp"
#include "map/label.hpp"
#include "play_controller.hpp"
#include "playturn_network_adapter.hpp"
#include "preferences.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "serialization/string_utils.hpp"
#include "team.hpp"
#include "tstring.hpp"
#include "util.hpp"
#include "wesnothd_connection_error.hpp"
#include "whiteboard/manager.hpp"
#include "widgets/button.hpp"
#include <boost/shared_ptr.hpp>
#include <cassert>
#include <ctime>
#include <ostream>
#include <vector>
Go to the source code of this file.
Macros | |
#define | ERR_NW LOG_STREAM(err, log_network) |
Variables | |
static lg::log_domain | log_network ("network") |
#define ERR_NW LOG_STREAM(err, log_network) |
Definition at line 51 of file playturn.cpp.
Referenced by turn_info::process_network_data().
|
static |