#include "playturn.hpp"#include "global.hpp"#include "actions/undo.hpp"#include "chat_events.hpp"#include "config.hpp"#include "display_chat_manager.hpp"#include "formula/string_utils.hpp"#include "game_board.hpp"#include "game_display.hpp"#include "game_end_exceptions.hpp"#include "gettext.hpp"#include "gui/dialogs/simple_item_selector.hpp"#include "log.hpp"#include "utils/make_enum.hpp"#include "map/label.hpp"#include "play_controller.hpp"#include "playturn_network_adapter.hpp"#include "preferences.hpp"#include "replay.hpp"#include "resources.hpp"#include "serialization/string_utils.hpp"#include "team.hpp"#include "tstring.hpp"#include "util.hpp"#include "wesnothd_connection_error.hpp"#include "whiteboard/manager.hpp"#include "widgets/button.hpp"#include <boost/shared_ptr.hpp>#include <cassert>#include <ctime>#include <ostream>#include <vector>
Go to the source code of this file.
Macros | |
| #define | ERR_NW LOG_STREAM(err, log_network) |
Variables | |
| static lg::log_domain | log_network ("network") |
| #define ERR_NW LOG_STREAM(err, log_network) |
Definition at line 51 of file playturn.cpp.
Referenced by turn_info::process_network_data().
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static |
1.8.8