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registry.hpp
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1 /*
2  Copyright (C) 2009 - 2016 by Yurii Chernyi <[email protected]>
3  Part of the Battle for Wesnoth Project http://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 /**
16  * @file
17  * All known AI parts
18  */
19 
20 #ifndef AI_REGISTRY_HPP_INCLUDED
21 #define AI_REGISTRY_HPP_INCLUDED
22 
23 namespace ai {
24 namespace registry {
25 
26 void init();
27 
28 }
29 } //end of namespace ai
30 
31 #endif
A small explanation about what's going on here: Each action has access to two game_info objects First...
Definition: actions.cpp:57
void init()
Initializes the gui subsystems.
Definition: registry.cpp:482