The Battle for Wesnoth
1.13.4+dev
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
Modules
Pages
ai
registry.hpp
Go to the documentation of this file.
1
/*
2
Copyright (C) 2009 - 2016 by Yurii Chernyi <
[email protected]
>
3
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
4
5
This program is free software; you can redistribute it and/or modify
6
it under the terms of the GNU General Public License as published by
7
the Free Software Foundation; either version 2 of the License, or
8
(at your option) any later version.
9
This program is distributed in the hope that it will be useful,
10
but WITHOUT ANY WARRANTY.
11
12
See the COPYING file for more details.
13
*/
14
15
/**
16
* @file
17
* All known AI parts
18
*/
19
20
#ifndef AI_REGISTRY_HPP_INCLUDED
21
#define AI_REGISTRY_HPP_INCLUDED
22
23
namespace
ai
{
24
namespace
registry {
25
26
void
init
();
27
28
}
29
}
//end of namespace ai
30
31
#endif
ai
A small explanation about what's going on here: Each action has access to two game_info objects First...
Definition:
actions.cpp:57
ai::registry::init
void init()
Initializes the gui subsystems.
Definition:
registry.cpp:482
Generated by
1.8.8