All known AI parts. More...
Go to the source code of this file.
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
ai::registry | |
Functions | |
void | ai::registry::init () |
Initializes the gui subsystems. More... | |
All known AI parts.
Definition in file registry.hpp.