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Namespaces | Variables
resources.cpp File Reference
#include "resources.hpp"
#include <cstddef>
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Namespaces

 resources
 

Variables

game_boardresources::gameboard = nullptr
 
play_controllerresources::controller = nullptr
 
game_dataresources::gamedata = nullptr
 
filter_contextresources::filter_con = nullptr
 
game_events::managerresources::game_events = nullptr
 
game_lua_kernelresources::lua_kernel = nullptr
 
persist_managerresources::persist = nullptr
 
game_displayresources::screen = nullptr
 
soundsource::managerresources::soundsources = nullptr
 
std::vector< team > * resources::teams = nullptr
 
replayresources::recorder = nullptr
 
::tod_managerresources::tod_manager = nullptr
 
fake_unit_managerresources::fake_units = nullptr
 
pathfind::managerresources::tunnels = nullptr
 
actions::undo_listresources::undo_stack = nullptr
 
unit_mapresources::units = nullptr
 
boost::shared_ptr< wb::managerresources::whiteboard = boost::shared_ptr<wb::manager>()
 
game_classificationresources::classification = nullptr
 
const mp_game_settingsresources::mp_settings = nullptr
 
bool resources::simulation_ = false