16 #ifndef SOUND_MUSIC_TRACK_HPP_INCLUDED
17 #define SOUND_MUSIC_TRACK_HPP_INCLUDED
bool operator==(const sound::music_track &a, const sound::music_track &b)
bool operator!=(const sound::music_track &a, const sound::music_track &b)
void set_play_once(bool v)
const std::string & title() const
Audio output for sound and music.
GLdouble GLdouble GLdouble b
GLboolean GLboolean GLboolean GLboolean a
const std::string & file_path() const
void write(config &parent_node, bool append) const
Internal representation of music tracks.
A config object defines a single node in a WML file, with access to child nodes.
GLsizei const GLcharARB ** string
const std::string & id() const