#include <callable_objects.hpp>
Definition at line 277 of file callable_objects.hpp.
game_logic::position_callable::move_map_backup::move_map_backup |
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inline |
variant game_logic::position_callable::move_map_backup::attacks_cache |
ai::move_map game_logic::position_callable::move_map_backup::dstsrc |
ai::move_map game_logic::position_callable::move_map_backup::enemy_dstsrc |
ai::move_map game_logic::position_callable::move_map_backup::enemy_srcdst |
ai::move_map game_logic::position_callable::move_map_backup::full_dstsrc |
ai::move_map game_logic::position_callable::move_map_backup::full_srcdst |
ai::move_map game_logic::position_callable::move_map_backup::srcdst |
The documentation for this struct was generated from the following file: