The non-persistent part of end_level_data. More...
Public Member Functions | |
transient_end_level () | |
Public Attributes | |
bool | carryover_report |
Should a summary of the scenario outcome be displayed? More... | |
bool | linger_mode |
Should linger mode be invoked? More... | |
std::string | custom_endlevel_music |
Custom short music played at the end. More... | |
bool | reveal_map |
Should we reveal map when game is ended? (Multiplayer only) More... | |
The non-persistent part of end_level_data.
Definition at line 80 of file game_end_exceptions.hpp.
transient_end_level::transient_end_level | ( | ) |
Definition at line 21 of file game_end_exceptions.cpp.
bool transient_end_level::carryover_report |
Should a summary of the scenario outcome be displayed?
Definition at line 84 of file game_end_exceptions.hpp.
Referenced by game_state::game_state(), game_lua_kernel::intf_end_level(), campaign_controller::show_carryover_message(), and SYNCED_COMMAND_HANDLER_FUNCTION().
std::string transient_end_level::custom_endlevel_music |
Custom short music played at the end.
Definition at line 86 of file game_end_exceptions.hpp.
Referenced by game_lua_kernel::intf_end_level(), and playsingle_controller::play_scenario().
bool transient_end_level::linger_mode |
Should linger mode be invoked?
Definition at line 85 of file game_end_exceptions.hpp.
Referenced by game_lua_kernel::intf_end_level(), and SYNCED_COMMAND_HANDLER_FUNCTION().
bool transient_end_level::reveal_map |
Should we reveal map when game is ended? (Multiplayer only)
Definition at line 87 of file game_end_exceptions.hpp.
Referenced by game_lua_kernel::intf_end_level().