The Battle for Wesnoth  1.13.4+dev
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Public Member Functions | Public Attributes | List of all members
transient_end_level Struct Reference

The non-persistent part of end_level_data. More...

Public Member Functions

 transient_end_level ()
 

Public Attributes

bool carryover_report
 Should a summary of the scenario outcome be displayed? More...
 
bool linger_mode
 Should linger mode be invoked? More...
 
std::string custom_endlevel_music
 Custom short music played at the end. More...
 
bool reveal_map
 Should we reveal map when game is ended? (Multiplayer only) More...
 

Detailed Description

The non-persistent part of end_level_data.

Definition at line 80 of file game_end_exceptions.hpp.

Constructor & Destructor Documentation

transient_end_level::transient_end_level ( )

Definition at line 21 of file game_end_exceptions.cpp.

Member Data Documentation

bool transient_end_level::carryover_report

Should a summary of the scenario outcome be displayed?

Definition at line 84 of file game_end_exceptions.hpp.

Referenced by game_state::game_state(), game_lua_kernel::intf_end_level(), campaign_controller::show_carryover_message(), and SYNCED_COMMAND_HANDLER_FUNCTION().

std::string transient_end_level::custom_endlevel_music

Custom short music played at the end.

Definition at line 86 of file game_end_exceptions.hpp.

Referenced by game_lua_kernel::intf_end_level(), and playsingle_controller::play_scenario().

bool transient_end_level::linger_mode

Should linger mode be invoked?

Definition at line 85 of file game_end_exceptions.hpp.

Referenced by game_lua_kernel::intf_end_level(), and SYNCED_COMMAND_HANDLER_FUNCTION().

bool transient_end_level::reveal_map

Should we reveal map when game is ended? (Multiplayer only)

Definition at line 87 of file game_end_exceptions.hpp.

Referenced by game_lua_kernel::intf_end_level().


The documentation for this struct was generated from the following files: