22 : carryover_report(true)
24 , custom_endlevel_music()
29 : prescenario_save(true)
31 , proceed_to_next_level(false)
void read(const config &cfg)
bool prescenario_save
Should a prescenario be created the next game?
bool replay_save
Should a replay save be made?
Contains the exception interfaces used to signal completion of a scenario, campaign or turn...
Definitions for the interface to Wesnoth Markup Language (WML).
bool proceed_to_next_level
whether to proceed to the next scenario, equals is_victory in sp.
GLdouble GLdouble GLdouble r
void write(config &cfg) const
A config object defines a single node in a WML file, with access to child nodes.