The Battle for Wesnoth  1.13.4+dev
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Macros | Variables
synced_context.cpp File Reference
#include "synced_context.hpp"
#include "synced_commands.hpp"
#include "actions/undo.hpp"
#include "ai/manager.hpp"
#include "global.hpp"
#include "config.hpp"
#include "config_assign.hpp"
#include "game_classification.hpp"
#include "replay.hpp"
#include "random_new.hpp"
#include "random_new_synced.hpp"
#include "random_new_deterministic.hpp"
#include "resources.hpp"
#include "synced_checkup.hpp"
#include "game_data.hpp"
#include "game_board.hpp"
#include "log.hpp"
#include "lua_jailbreak_exception.hpp"
#include "play_controller.hpp"
#include "game_end_exceptions.hpp"
#include "seed_rng.hpp"
#include "syncmp_handler.hpp"
#include "units/id.hpp"
#include "whiteboard/manager.hpp"
#include <boost/lexical_cast.hpp>
#include <cassert>
#include <stdlib.h>
#include <sstream>
#include <iomanip>
Include dependency graph for synced_context.cpp:

Go to the source code of this file.

Macros

#define DBG_REPLAY   LOG_STREAM(debug, log_replay)
 
#define LOG_REPLAY   LOG_STREAM(info, log_replay)
 
#define WRN_REPLAY   LOG_STREAM(warn, log_replay)
 
#define ERR_REPLAY   LOG_STREAM(err, log_replay)
 

Variables

static lg::log_domain log_replay ("replay")
 

Macro Definition Documentation

#define DBG_REPLAY   LOG_STREAM(debug, log_replay)
#define ERR_REPLAY   LOG_STREAM(err, log_replay)
#define LOG_REPLAY   LOG_STREAM(info, log_replay)
#define WRN_REPLAY   LOG_STREAM(warn, log_replay)

Definition at line 49 of file synced_context.cpp.

Variable Documentation

lg::log_domain log_replay("replay")
static