15 #ifndef SYNCED_CHECKUP_H_INCLUDED
16 #define SYNCED_CHECKUP_H_INCLUDED
virtual bool local_checkup(const config &expected_data, config &real_data)
Compares data to the results calculated during the original game.
virtual ~synced_checkup()
This checkup compares whether the results calculated during the original game match the ones calculat...
Encapsulates the map of the game.
virtual bool local_checkup(const config &expected_data, config &real_data)
Compares data to the results calculated during the original game.
A class to check whether the results that were calculated in the replay match the results calculated ...
virtual ~ignored_checkup()
checkup * checkup_instance
virtual bool local_checkup(const config &expected_data, config &real_data)
always returns true
synced_checkup(config &buffer)
virtual bool local_checkup(const config &expected_data, config &real_data)=0
Compares data to the results calculated during the original game.
virtual ~mp_debug_checkup()
A config object defines a single node in a WML file, with access to child nodes.
This checkup always compares the results in from different clients in a mp game but it also causes mo...