#include "utils/functional.hpp"
#include "synced_commands.hpp"
#include "synced_checkup.hpp"
#include "replay.hpp"
#include "random_new.hpp"
#include "random_new_synced.hpp"
#include "game_events/pump.hpp"
#include "generic_event.hpp"
#include "mouse_handler_base.hpp"
#include <boost/shared_ptr.hpp>
#include <boost/scoped_ptr.hpp>
#include <deque>
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Classes | |
class | synced_context |
class | synced_context::server_choice |
class | set_scontext_synced_base |
class | set_scontext_synced |
class | leave_synced_context |
class | set_scontext_unsynced |
an object to leave the synced context during draw or unsynced wml items when we don’t know whether we are in a synced context or not. More... | |