#include "utils/functional.hpp"#include "synced_commands.hpp"#include "synced_checkup.hpp"#include "replay.hpp"#include "random_new.hpp"#include "random_new_synced.hpp"#include "game_events/pump.hpp"#include "generic_event.hpp"#include "mouse_handler_base.hpp"#include <boost/shared_ptr.hpp>#include <boost/scoped_ptr.hpp>#include <deque>

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Classes | |
| class | synced_context |
| class | synced_context::server_choice |
| class | set_scontext_synced_base |
| class | set_scontext_synced |
| class | leave_synced_context |
| class | set_scontext_unsynced |
| an object to leave the synced context during draw or unsynced wml items when we don’t know whether we are in a synced context or not. More... | |
1.8.8