15 #ifndef GUI_DIALOGS_TITLE_SCREEN_HPP_INCLUDED
16 #define GUI_DIALOGS_TITLE_SCREEN_HPP_INCLUDED
Used to reload all game data.
Play single scenario against humans or AI.
void update_tip(twindow &window, const bool previous)
Updates the tip of day widget.
Used after an action needing a redraw (ex: fullscreen)
Default, nothing done, no redraw needed.
void pre_show(twindow &window)
Inherited from tdialog.
Start special campaign 'tutorial'.
base class of top level items, the only item which needs to store the final canvases to draw on ...
A class inherited from ttext_box that displays its input as stars.
Abstract base class for all dialogs.
This class implements the title screen.
tresult
Values for the menu-items of the main menu.
Show next tip-of-the-day.
virtual const std::string & window_id() const
Inherited from tdialog, implemented by REGISTER_DIALOG.
virtual void post_build(twindow &window)
Inherited from tdialog.
Let user select a campaign to play.
tpopup * debug_clock_
Holds the debug clock dialog.
Show previous tip-of-the-day.
bool show_debug_clock_button
Do we wish to show the button for the debug clock.
void show_debug_clock_window(CVideo &video)
Shows the debug clock.
GLsizei const GLcharARB ** string