#include "gettext.hpp"
#include "utils/make_enum.hpp"
#include "map/location.hpp"
#include "movetype.hpp"
#include "units/race.hpp"
#include "units/attack_type.hpp"
#include "util.hpp"
#include "game_errors.hpp"
#include <boost/noncopyable.hpp>
#include <map>
#include <set>
#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
class | unit_type |
class | unit_type::error |
class | unit_type_data |
struct | unit_experience_accelerator |
Typedefs | |
typedef std::map< std::string, movetype > | movement_type_map |
Functions | |
void | adjust_profile (std::string &profile) |
Variables | |
unit_type_data | unit_types |
typedef std::map<std::string, movetype> movement_type_map |
void adjust_profile | ( | std::string & | profile | ) |
Definition at line 1317 of file types.cpp.
References image::locator::file_exists(), and filesystem::file_exists().
Referenced by unit::apply_builtin_effect(), unit_type::build_help_index(), and unit::unit().
unit_type_data unit_types |
Definition at line 1314 of file types.cpp.
Referenced by unit_type::add_advancement(), advancement_tree_internal(), unit_type::advances_from(), unit::advances_to_translated(), unit::apply_builtin_effect(), BOOST_AUTO_TEST_CASE(), ai::default_recruitment::recruitment::compare_unit_types(), actions::undo_list::create_action(), wb::recruit::create_corresponding_unit(), ai::default_recruitment::recruitment::do_combat_analysis(), events::console_handler::do_create(), events::console_handler::do_discover(), ai::recruit_result::do_execute(), events::menu_handler::do_recruit(), ai::default_recruitment::recruitment::do_similarity_penalty(), mp::wait::leader_preview_pane::draw_contents(), ai::default_recruitment::recruitment::execute(), ng::flg_manager::flg_manager(), test_utils::game_config_manager::game_config_manager(), help::generate_ability_topics(), help::generate_faction_topics(), mp::wait::generate_menu(), help::generate_races_sections(), help::generate_unit_sections(), help::generate_unit_topics(), help::generate_weapon_special_topics(), get_advanced_unit(), ai::default_recruitment::recruitment::get_appropriate_recall(), ai::default_recruitment::recruitment::get_average_defense(), ai::default_recruitment::recruitment::get_cheapest_unit_cost_for_leader(), ai::default_recruitment::recruitment::get_cost_map_of_side(), dialogs::unit_types_preview_pane::get_details(), get_unit_type(), ai::recruit_result::get_unit_type_known(), ai::formula_ai::get_value(), ai::helper_advance_unit(), unit_type::hide_help(), impl_race_get(), impl_unit_type_get(), game_lua_kernel::initialize(), basic_unit_filter_impl::internal_matches_filter(), intf_add_known_unit(), game_lua_kernel::intf_find_cost_map(), intf_get_traits(), intf_transform_unit(), luaW_pushracetable(), help::make_unit_link(), team::minimum_recruit_price(), help::unit_topic_generator::operator()(), gui2::tunit_create::pre_show(), wb::recruit::recruit(), events::menu_handler::recruit(), ai::default_recruitment::recruitment::recruit_matches_type(), ng::flg_manager::reset_gender_combo(), ng::flg_manager::reset_leader_combo(), ng::flg_manager::resolve_random(), unit::set_advances_to(), unit::set_recruits(), game_config_manager::set_unit_data(), editor::unit_palette::setup(), help::show_help(), help::show_unit_description(), statistics::sum_cost_str_int_map(), SYNCED_COMMAND_HANDLER_FUNCTION(), unit::unit(), editor::mouse_action_unit::up_left(), ng::flg_manager::update_available_genders(), and ai::default_recruitment::recruitment::update_average_local_cost().